branchsbox-hc1/maincancel

1,550 Commits over 214 Days - 0.30cph!

5 Months Ago
Fix UpdateDead NRE Fixed DroppedWeapon error Possible that this is null Balance.razor error fixes
5 Months Ago
Don't reset armor / helmet if we were alive on respawn
5 Months Ago
Fix LogPlayers logging wrong pawn
5 Months Ago
Halve HE and flashbang fuse times
5 Months Ago
Don't include DamageTracker.Registry in snapshots It can't be serialized
5 Months Ago
Disallow throwing/melee when frozen
5 Months Ago
Fix GlobalComponents not being re-created if old inst is destroyed Fixes #177
5 Months Ago
Add PlayerStateCleanupTime to bomb defusal Allow people to reclaim their PlayerStates
5 Months Ago
Fix bomb defusal early victory Reduce max rounds in bomb defusal to 24
5 Months Ago
Update game name
5 Months Ago
m700 texture update
5 Months Ago
m700 wip textures
5 Months Ago
Added a bunch of mount points for grenades, mounted prefab variants
5 Months Ago
Secondary mount point is perfectly in the CT character's pistol holster
5 Months Ago
Update menu.scene
5 Months Ago
Re-add mount points for all equipment on the player
5 Months Ago
Improved bone mask behavior
5 Months Ago
Fixed PartyPodium being missing
5 Months Ago
New menu scene
5 Months Ago
CT_player textures update WIP
5 Months Ago
Hook up idle animator to main menu podium players
5 Months Ago
tdm missing textures
5 Months Ago
Reduce crouch height
5 Months Ago
Fixed expected move_x/move_y values for player movement, slow walk reflects properly now
5 Months Ago
Improve physics shape list for new character
5 Months Ago
Set up CT character model
5 Months Ago
Shape list stub, physics joints stub
5 Months Ago
ct_player initial model
5 Months Ago
Add hitboxes to new player Moved hitbox set list into its own prefab
5 Months Ago
player: Move some stuff into their own vmdl prefabs
5 Months Ago
make b_grounded default to true
5 Months Ago
Hook in some very temporary attack anims
5 Months Ago
Improved jump state machine so it's impossible to get stuck in air
5 Months Ago
Fixed a bunch of weapon alignments
5 Months Ago
Fixed knives holdtype
5 Months Ago
Don't need these Add HumanOutfitter, not hooked in yet Add third person toggle dev command Use new character in prep for Dan's new CT
5 Months Ago
Removed helmet removal code from outfitter
5 Months Ago
Turn off outline component by default until it's turned on by something This makes more sense I think
5 Months Ago
tdm map wip start of detailin Merge branch 'main' of sbox-hc1
5 Months Ago
Give each team different knives in retakes Possible fix for C4 not always planting in retakes (#165)
5 Months Ago
Make buy zone rules host driven again Hopefully this fixes not being able to buy in deathmatch sometimes
5 Months Ago
Can move vertically in noclip
5 Months Ago
Can use right mouse button for switching off respawning camera Don't let players immediately switch out of deathcam Add hints for how to skip to spectate while in deathcam Automatically swap out of deathcam after some seconds
5 Months Ago
Fix not removing weapons when buying in deathmatch
5 Months Ago
More specific hash check for round state team players
5 Months Ago
Bot avatars are different from players
5 Months Ago
Check for IsHost in host-only KillEvent handlers Fix dropping equipment on death Fix HealthComponent.OnKill hiding IRespawnable.OnKill
5 Months Ago
Add bool EquipmentDropper.LimitedDropOnDeath Instead of checking for DefaultEquipment to not drop pistol Use EquipmentDropper rules for manually dropping items Tweak retakes round start grace period (#165)
5 Months Ago
No need to respawn in SwapTeams Update facepunch.libevents
5 Months Ago
Fix players being assigned spawn points twice each respawn (#165) Plant bomb at spawn point (#165) Ground players on spawn (#165)