475 Commits over 915 Days - 0.02cph!
bucket paint colors reflect bucket color
Blockout additions and tweaks
bucket scale and jumper cables blockout
pill bottle branding added
added toothpicks + map updates
adjusted dead citizen placement
acoustic foam material + asset + detail normal
Disable camera orbit code for now, it's really jittery and I can't figure out why just yet
pill bottle scale fix and lid added
pill bottle texture update
Update height override, jump power
coffeecup scale adjustment
coffee_cup scale adjustment
Update map to use new scales and assets
Increase player speed a tad
Player does roll animation when hitting ground from a dive
Adjust Player Movement
Don't force player to look in camera direction when not moving
Added incredibly basic wall jump
Move movement tweaks
Improved Wall Jumping - Slide down walls, grabbing a wall while falling fast will slow you down first, doesn't consume double jump when it shouldnt
Improved Dash Ability
Funny Dive Animation for the Dash Ability
https://files.facepunch.com/CarsonKompon/2024/September/06_12-54-ForthrightArabianwildcat.mp4
PlayerDresser
Variable Jump Height depending on how long you hold A/Space after jumping
Change Dash to X on controller since that's a bit more intuitive
cinderblock scale updates
Update .gitignore
Correct cup collision type
I accidently deleted all these too liberally
Temp
Goodbye copmiled files
coffeecup physics texture and mesh update
Merge branch 'main' of sbox-platformer
Slide no longer takes full control over movement
bucket paint leak repetition fix
More forgiving ledge grab threshold
No more one-frame lag for ledge detection/movement