312 Commits over 518 Days - 0.03cph!
ledge grab bit more consistent + head check to stop clipping through map
removed debug
rail direction dev mat
Fixed laser spawn point to stop clipping with walls
Merge branch 'main' of sbox-platformer
Initial support for reverse rail slides
Hide hud elements we don't need for tag
Fixed players becoming tagged by dying early and blocked tagger from kill self before round starts
Reduce round times
Update .addon
Tag needs 2 people to start the round
Quick text on screen
Better visual on tagged players
Don't wait for enough players in competitive mode
sbox-platformer/issues/14 Increased minimal speed for duck jump
Can't ledge grab other players
Show game state in timer
Added gamemode support (Tag)
Disabled wall jumping a bit buggy
Camera collision
Allow ledge grab and wall run on everything apart from boxes
Decay platforms now change colour
Hide coin ring when collected
temp soundscape
Add mechanic that lets platforms and things push you
Improve movement w/ moving platforms, guess velocity instead of fixing position
compressed collectable icons
Ledgegrab and walljump only on world mesh
Adjusted wall jump values and particles
Footsteps https://files.facepunch.com/louie/1b1911b1/2022-04-19%2015-10-25.mp4
Disabled Juice stuff for now
Have position offset on orbitcamera
Better air control, tap for short hops, hold for long jump
https://cdn.discordapp.com/attachments/963075472437178449/965698988047233124/sbox_0002.mp4
Add walljump
Add ledge grab
Improved waljump
https://i.imgur.com/CBaoXjJ.mp4
Tidy up ledgegrab
Adjust jump power for new jump behaviour
Adjust walljump and ledgegrab
add LedgeGrab and WallJump to PlatformController
Disable camera collision for now until I finish orbiting camera, make camera orbit player if we move camera manually
Merge branch 'main' of sbox-platformer
Cleaned up inputs for K&M and Controller + Players can no long dash while holding object
Also cancel groundslam if doublejump
Merge branch 'main' of sbox-platformer
only show energy hud if have glider
Cooler looking coins
Option to spawn coins when destroyed a box
Fix camera getting wonky when you'r getting pushed by a moving wall
Adjust camera znear
Try to avoid getting stuck in prop shortly after throwing it
Don't let props kill players
Fix ground slam affecting players
Clean up & Organised code better
Fixed players going crazy at the end of the rail
Now get forced off the rail.
drop held object on death
Rail Slide sounds
https://files.facepunch.com/louie/1b1511b1/2022-04-15%2013-25-20.mp4
Join and leave chat command
lowered blast radius
New particles for pickups
reduced force and range on slam
Ground slam is more explosive
Ground slam clears velocity at start
Air dash cancels ground slam
Add back ground slam freeze time
AirDash bumps you up if ground slamming too
Improve carriable's hold position
Set holdtype when carrying something
Left click to throw, right click to drop