reposbox-platformercancel

312 Commits over 518 Days - 0.03cph!

1 Year Ago
Clean up assets.
1 Year Ago
Round Timer and Tag Rounds lobby settings.
1 Year Ago
Fixed broken assets Fixed compile error
1 Year Ago
Fixed some warnings Fixed death ragdoll compiled resources FreshStart resets ALL collectibles as well as coins and lives Actually reset points in scoreboard on fresh start Fix remaining warnings RailPathEntity relies on base path entity for networking
1 Year Ago
Update .addon (use tagged maps)
1 Year Ago
Collision Tag Day Stuff
1 Year Ago
Fix nametags
1 Year Ago
Assets
1 Year Ago
Don't allow punching when dead
1 Year Ago
Update .addon
1 Year Ago
Gamemode refactor
1 Year Ago
Gamemode refactor
1 Year Ago
Fix typo Remove unused
1 Year Ago
Fix nre More UI cleanup, separating gamemode specific elements and utilizing templates over c# Tag ui refactor
1 Year Ago
Sound effect when punching somebody Show overlay and play sound when taking damage from any source in brawl
1 Year Ago
Brawl player starts with 4 health Tune hit detection when punching Null ground entity when damage force is vertical Slide can damage + knockback players Gamemode bool to enable pvp damage Ground slam can hit players
1 Year Ago
Brawl players have combat stance and left click to punch Tune player rotation and punch knockback to feel better
1 Year Ago
Updated Laser particle Merge branch 'main' of sbox-platformer
1 Year Ago
Minor cleanups Update .gitignore
1 Year Ago
Create brawl instance if map is set to it Copy material overrides on ragdoll Only spawn Tag ui in Tag Fix round center alignment Starter hud for brawl
1 Year Ago
Add skeleton brawl gamemode
1 Year Ago
Use FindInBox for tagging players Fix untagged players still being red Fix tag sound not playing when you're the tagger Fix MapVote command not changing level after vote
1 Year Ago
Bit of cleaning Moving competitive stuff to its own player class
1 Year Ago
Start moving all tag player logic to its own player class
1 Year Ago
Remove unused Only create new controller if needed Killed & joined handled per gamemode Post process to per gamemode Organizing more gamemode specific stuff
1 Year Ago
Cleanup Start moving everything to new gamemode system
1 Year Ago
Temp fix for BaseNetworkable prediction issue Add command to fast forward to live state in tag
1 Year Ago
Update .addon
1 Year Ago
Allow custom particles on decay platform
1 Year Ago
Clean up files Jumppad model
1 Year Ago
Decay block lerps from and sets back to original color Bit of cleanup Play particle and sound when decay platform breaks
1 Year Ago
Fix player getting rotated sideways on some rail slides
1 Year Ago
Removed dev mats as now part of core
1 Year Ago
Fix key icons not showing up
1 Year Ago
Revert rail fix Gamemode Assets
1 Year Ago
Quick fix for rails
1 Year Ago
Ambiguity error [HammerEntity]
1 Year Ago
Pain day refactor
2 Years Ago
Update .addon
2 Years Ago
Optional to always show controls hud, or just show when scoreboard is open
2 Years Ago
UI showing all move mechanics Only display mechanics who've set a name & description Add name & description to some move mechanics
2 Years Ago
Entity Categories
2 Years Ago
little clean up Use touch instead of start touch on kill trigger Slight effect on coin ring Coin particle adjustment Added falling platform Moved cameras to camera folder Spectator camera If player dies in coop mode make them spectate Respawn dead players at checkpoint in coop mode Fall block speed setting In coop allow anyone to pickup collectables If player joins late make them spectator spawn them on random player Start timer when round starts for all players in coop mode better detection for late joining players + end time on anyone ending Use global timer instead for coop Better solution of collectables for coop and competitive mode coop mostly works need to work out end game state
2 Years Ago
Fixed coin particle not being deleted
2 Years Ago
Decreased round time Lifepickup model Hud element on tagged player
2 Years Ago
Cooldown between rounds Fix skipping states too quick sometimes Fix some players not getting teleported at round end Don't double up on game end states at end of tag match
2 Years Ago
Cleanup and fix game state Spring cleaning End round when everybody is tagged Fix tag particle not re-creating Wait state timer when not tag as well
2 Years Ago
Update .addon
2 Years Ago
Clean up
2 Years Ago
Hud element for tagged and not tagged players work in progress tag rounds