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17,341 Commits over 1,338 Days - 0.54cph!

3 Years Ago
Clamp works even if min and max are the wrong way around Fix transform matrix not being popped if the panel had no children Added Length.Lerp with no dimension Added translatex, translatey Added transform-origin Added Camera.LastFieldOfView translatex, translatey Border color opacity fix Name tags
3 Years Ago
Fixed crash on changelevel
3 Years Ago
Forward convars from menu to client
3 Years Ago
Added debug_playercontroller Conver type conversion uses string.ToType() Fixed Color.Lerp being internal Unstucking
3 Years Ago
Viewmodel FOV is controlled by viewmodel
3 Years Ago
UserVar support
3 Years Ago
autocomplete is a MenuCmd Added Global.IsListenServer Added Player.IsListenServerHost Added Player.HasPermission( string ) Made Command abstract Fix NRE Allow listen server hosts to run protected commands Replicated vars codegen etc Merge branch 'master' of sbox
3 Years Ago
Fix typo
3 Years Ago
Handle GlowState if it's in an invalid state when setting GlowActive Merge branch 'master' of sbox
3 Years Ago
Add glow to grabbed physgun object
3 Years Ago
Bind and implement glow Change signature Merge branch 'master' of sbox
3 Years Ago
Basic wheel tool
3 Years Ago
Fixed menu commands not working
3 Years Ago
Compile fix
3 Years Ago
Each context has its own ConsoleSystem Merge branch 'master' of sbox Cleanup
3 Years Ago
Check if entity is valid before taking damage using gun
3 Years Ago
Add ModelEntity.RenderColor
3 Years Ago
Thruster effects
3 Years Ago
Disable solid collisions on attached thrusters
3 Years Ago
Add (temp?) post physics callback so forces can be applied to thruster
3 Years Ago
Replicated vars via stringtable
3 Years Ago
Tweaked double jump noclip ConVar/Cmd cleanup pass Merge branch 'master' of sbox
3 Years Ago
Spawn thruster ent with tool (left click attached, right click unattached) Don't attach thrusters to world
3 Years Ago
Better place to call IFrameUpdate physbeam update
3 Years Ago
Rotate thruster ghost to hit normal
3 Years Ago
Fix weapons creating HUD elements for other players :S Merge branch 'master' of sbox
3 Years Ago
Add tool_thruster
3 Years Ago
View rect in ViewDesc Add a bunch of properties to transitions Delete unused Zoom viewport and ingame UI in console Merge branch 'master' of sbox
3 Years Ago
add thruster model
3 Years Ago
PhysicsBody.SetMinSolverIterations
3 Years Ago
Add bindings for joint EnableLinearConstraint and EnableAngularConstraint
3 Years Ago
Fix assert on submitting depth resolve by passing correct info Refactor how cascade textures are calculated to make it easier to later expand with extra cascade passes
3 Years Ago
Fix bug where CViewSetup was being unable to be resized properly Delete a bunch of HLVR rendering code we don't use
3 Years Ago
Ingame console thread safety
3 Years Ago
Added Trace.UseHitboxes()
3 Years Ago
Moving WalkController to base, cleaning up Commented out SkeletonInstance assert that triggers on player leave
3 Years Ago
Update physgun_freeze.vpcf_c
3 Years Ago
Freeze effect Merge branch 'master' of sbox Physgun freeze
3 Years Ago
Only transfer yaw to grabbed object. Disable angular spring when not rotating to make grabbed object more stable. Decreased rotation speed.
3 Years Ago
Added IsValid checks for PhysicsBody, PhysicsJoint
3 Years Ago
Don't pass Mousewheel down to player when grabbing with physgun
3 Years Ago
Lock view when rotating
3 Years Ago
Physgun cleanup
3 Years Ago
Added ModelEntity.RenderAlpha Gib fade Merge branch 'master' of sbox
3 Years Ago
Fix the math for physgun rotating
3 Years Ago
Trace result returns hitbox index DamageInfo carries HitBox and HitBody Prop applies force, gibs Merge branch 'master' of sbox
3 Years Ago
Add freezing to physgun
3 Years Ago
Added ModelEntity.OnNewModel( model ) Added Prop entity, gets health from model's prop_data when model changes
3 Years Ago
Update ci.yml
3 Years Ago
Disable all the DebugOverlay.Line's that now work