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22,469 Commits over 1,614 Days - 0.58cph!

3 Years Ago
FPArms: jumping animation
3 Years Ago
Added missing World Mapping scale to blends
3 Years Ago
New Outfit Piece! - Sneakers New Black and white sneakers! Adding LODs and small fixes / adjustments shortly.
3 Years Ago
Start porting constraint entities, starting with phys_lengthconstraint https://files.facepunch.com/layla/1b0411b1/sbox-dev_6Uq92QL28o.png
3 Years Ago
Do not preview particles on prop_static to match in-game behavior
3 Years Ago
Added model particle previews to Hammer Add a translation gizmo to ModelDoc's particle node
3 Years Ago
EngineGlue KV to Json Call RegisterType, UnregisterType on base classes Add GraphicsView.Items Build NodeGraph UI from Graph regret trying to use a nodegraph for this https://files.facepunch.com/garry/7583a294-9fc7-40e5-9b8d-fa361c47401b.png
3 Years Ago
Fix layerclear failing due to resolution rescaling
3 Years Ago
prop_physics can now spawn models that have multiple bodies with the pose they have in hammer https://files.facepunch.com/layla/1b0411b1/sbox-dev_EjWQLSxBr1.png
3 Years Ago
Temporary barrier - gib is no longer bent
3 Years Ago
Hammer: Delete the world after the unloaded event - fixes crash when reloading from disk while something is selected in outliner
3 Years Ago
Road signs - complete road signs now have gibs wooden crate - updated textures
3 Years Ago
New Hair! - Bun Nice and simple bun hairstyle! Merge branch 'master' of sbox
3 Years Ago
Node graph variable types Implementing nodes we use in our basic stack
3 Years Ago
Hammer: support attach to view for hammer meshes
3 Years Ago
VR: Set the render viewport to the SteamVR recommended render target size and not the window size ( this was making the default resolution 1080p )
3 Years Ago
Fixed Particle Snapshot File not previewing in Hammer
3 Years Ago
Added Map.Scene.AmbientLightColor to set ambient lighting color
3 Years Ago
Fixed branch normals on previous bush/shrubs - added regular and wall bush that look less scruffy Also re-shaped the taller shrubs to be more straight looking
3 Years Ago
Fixed Particles.SetSnapshot being non functional Added "Snapshot Mesh" feature to ParticleSystemEntity
3 Years Ago
Allow setting window icons from pixmap Fix graph view dragging, connecting, scrolling Add GraphicsView.SelectedItems Clear propertysheet if target set to null Delete NodeTitlebar SoundStackEditor
3 Years Ago
remove vr_ from gameinfo default shader name
3 Years Ago
Added (Source)PhysicsShape properties to CollisionEventData Also added descriptions to every property of CollisionEventData Update launchSettings.json to use local path Obsolete useless DebugOverlay.Box overloads
3 Years Ago
Add raw object bind to bind system Show sound stacks in asset browser, give icon Add IAssetEditor
3 Years Ago
Hammer: Add tiling support to fast texture tool ( behaves exactly the same as the one in dota tools ) Before: https://files.facepunch.com/matt/1b0211b1/sbox_8X63pqiVql.png After: https://files.facepunch.com/matt/1b0211b1/sbox_ylhMiqliDi.png
3 Years Ago
FPArms: new landing anim
3 Years Ago
Hammer: Allow key bindings for 2D View Shading modes
3 Years Ago
Clear out more FGD stuff ModelDoc: Fill in some missing node icons & descriptions
3 Years Ago
Don't render debug grid in skybox
3 Years Ago
adding cable tray set, pipe material variation, decals Merge branch 'master' of sbox
3 Years Ago
Rendering for r_light_probe_volume_debug_grid Don't make the debug scene object batchable, fixes lighting not working randomly - fuck knows why Add r_light_probe_volume_debug_grid_bbox Add the remaining convars Ball impostors for layla https://cdn.discordapp.com/attachments/967087958266114048/970305957269762048/unknown.png C++ part of ball impostors Merge branch 'light_probe_volume_debug_grid' of sbox into light_probe_volume_debug_grid Fix compile Previous commit stomped all my changes Add adjustable roughness and metalness configuraiton to lpv debug grid Merge branch 'light_probe_volume_debug_grid' of sbox into light_probe_volume_debug_grid Fix some shading problems hook up metalness and roughness convars Fix sphere reflection, add smooth fade Hook up r_light_probe_volume_debug_grid_albedo Update vertex buffer if r_light_probe_volume_debug_grid_prim changes so we can support cube prims too Use sample size instead of scale so we can use the convar Destroy vertex buffers when convar is disabled Add sample size as shader attribute Merge branch 'light_probe_volume_debug_grid'
3 Years Ago
Add sample size as shader attribute
3 Years Ago
Destroy vertex buffers when convar is disabled
3 Years Ago
Use sample size instead of scale so we can use the convar
3 Years Ago
Update vertex buffer if r_light_probe_volume_debug_grid_prim changes so we can support cube prims too
3 Years Ago
Hook up r_light_probe_volume_debug_grid_albedo
3 Years Ago
Fix sphere reflection, add smooth fade
3 Years Ago
hook up metalness and roughness convars
3 Years Ago
Add adjustable roughness and metalness configuraiton to lpv debug grid Merge branch 'light_probe_volume_debug_grid' of sbox into light_probe_volume_debug_grid Fix some shading problems
3 Years Ago
Previous commit stomped all my changes
3 Years Ago
Fix compile
3 Years Ago
Ball impostors for layla https://cdn.discordapp.com/attachments/967087958266114048/970305957269762048/unknown.png C++ part of ball impostors Merge branch 'light_probe_volume_debug_grid' of sbox into light_probe_volume_debug_grid
3 Years Ago
Add the remaining convars
3 Years Ago
Add r_light_probe_volume_debug_grid_bbox
3 Years Ago
Don't make the debug scene object batchable, fixes lighting not working randomly - fuck knows why
3 Years Ago
removed old normal Deleting broken materials
3 Years Ago
Rendering for r_light_probe_volume_debug_grid
3 Years Ago
3 Years Ago
Add class and interface language support to VFX Compiler Make base class an optional parameter for VFX classes Allow members to be static or have other identifiers on VFX Add class_member_definition to VFX variable parser on ANTLR
3 Years Ago
Fixed tests missing Sandbox.Bind