13,466 Commits over 1,522 Days - 0.37cph!
Render.DrawScene can set clear color
Hammer: Fix use all threads setting not being used for all vrad3 work
Hammer: Add checkbox to use all available threads for vrad3
Added [Event.Entity.PostSpawn] - triggers after all map entities spawn
Should fix the right hand fingers curls in VR
Merge branch 'master' of sbox
Traverse the hierarchy when looking for network variable changed callbacks or else it'll fail to find inherited ones
Merge branch 'master' of github.com:Facepunch/sbox
Documentation for Convar/ConCmd, Event & Entity C# attribs
Fix RenderEntity color tinting for materials using Complex shader
Add Model bounds getters (Bounds, PhysicsBounds, RenderBounds)
AutoFGD: Fixed keyvalue groups not working for enums
Invalidate PhysicsShape when removed. Throw exception when removing invalid shape on body or body doesn't own the shape
Experimentation with audio listener transform
Merge branch 'master' into listener
Use an override method on GameBase instead
Revert "Use an override method on GameBase instead"
This reverts commit 639584846ab72ceea03b43ea1c239bb6b47bec81.
Reset the listener on game init and game shutdown
Merge pull request #24 from Facepunch/listener
Audio Listener Transform
Added Hand.GetFingerValue, GetFingerCurl, GetFingerSplay
Tweaking the way RPC culling works, slightly
Don't make build map window dockable, more annoying than useful
Don't try to precache null resource names
Fixed VR Joystick reporting wrong
Hammer: Added mesh names to bodygroup selector
Hammer: Fix build map window expanding to massive sizes without enforcing a max height
Hammer: Make build map window less shit
Set locales on QDoubleValidator (only for attribute editor to see if it fixes #149)
Don't render hidden in first person objects if light object is set as first person
Move client frame callback to after camera set up
Merge branch 'master' of sbox
Hammer: Completely remove game feature sets
Hammer: Disable test terrain item
Hammer: Disable bake AO tool, it's bullshit
Hammer: Remove some restrictions on dota tilegrid
Hammer: Remove obsolete game specific message when preparing to build
Hammer: Fix decal drag and drop not using info_overlay
Hammer: Disable game feature sets, we don't want this
Revert "Rework VR spectator view to work on console view, still need to fix offset"
This reverts commit 2f1fa0584ab9e4c52d2f9cc5cdbd7f37e86c9b36.
Rework VR spectator view to work on console view, still need to fix offset
Increase VR cull frustum
Merge branch 'master' of sbox
Created IManagedRenderPipeline, inject into render pipeline using SetPtrValue
Make Dof performance acceptable
Make Rand statics thread safe
Add Render.DrawScreenQuad
Tweak RenderBlock
Managed post process (disabled for now)
Merge branch 'master' of sbox
Remove VR hack, get autofidelity working better, make VR viewport not mess up when we change the player viewport
Merge branch 'master' of sbox
Model.GetAttachment returns nullable transform to stay consistent with ModelEntity.GetAttachment
Fix CModel::GetAttachmentTransform returning junk on invalid attachment instead of identity
Hammer: FBX export defaults to binary fbx
Fix culling frustom culling objects near VR headset border
IMaterial -> IMaterial2
CModel -> IModel
CRenderMesh -> IMesh
CTextureBase -> ITexture
Add VR.DashboardIsOpen
Add VR.ControllersAreDrawing
Add VR.IsLeftHandDominant
Add VR,.GetLeftControllerModel(), VR.GetRightControllerModel() (internal for now)
Add VR.Overlay (experimental)
Change default fbx writer to binary instead of ascii. Add exportsystem to sbox_game groups.vgc.
Fix light cookie ref counting
ButtonA, ButtonB, JoystickPress
Merge branch 'master' of sbox
Fix NRE in physicsjoint when attaching to entity that has no physics group
When attaching worldentity to joint, use PhysicsWorld.WorldBody instead
Fixed right hand being left hand
Merge branch 'master' of sbox
Don't generate lightcookies if scenesystem is on a dedicated server, properly shutdown cookie texture when cookiemanager is over
Add PointLightEntity.LightCookie
Added VrHand.Hoystick
Merge branch 'master' of sbox
Add some client asserts to Texture so they can be loaded on server safely
Allow Texture.Load on server, add them to precache list
Added Input.VR.RightHand.Trigger, Input.VR.RightHand.Grip