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13,466 Commits over 1,522 Days - 0.37cph!

3 Years Ago
Fix cubemaps getting fucked on every other level load
3 Years Ago
Tags use StringTokens instead of StringPool Should be able to add tags to clientside entities Added DebugOverlay.TraceResult Merge branch 'master' of sbox
3 Years Ago
Add AnimEntity.CurrentSequence
3 Years Ago
Animgraph: Default snap value to 16 as animgraph doesn't save settings yet and snapping is probably wanted by everyone
3 Years Ago
Animgraph: Support grid snapping, snap value can be changed in options window
3 Years Ago
Animgraph: Allow property editor to disable notes so they don't show up in the settings dialog
3 Years Ago
ModelDoc: Fix render mesh preview not taking into account its parent bone
3 Years Ago
Fix mapbuilder adding incorrect search path after recent change
3 Years Ago
ModelDoc: Apply import scale to physics the same way as render meshes to keep things consistent
3 Years Ago
Fix contentbuilder copying compiled content to wrong path Use a different DXT1 compiler - since the default one doesn't seem to be deterministic
3 Years Ago
Fix resourcecompiler not always resolving mods properly
3 Years Ago
Fix dev/vgui/materials/white.vtex leak in lightcookies
3 Years Ago
Wiki cleanup Build faceposer with the rest of the tools Fix crash in light cookies when running contentbuilder @samzanemesis @aylaylay Crash was happening when IsTextureRenderTarget is ran - the error textures aren't available at this point. Might be fixable in a better way than I'm doing here - maybe need to init the render/texture interfaces first somewhere?
3 Years Ago
Add remaining properties for PrismaticJoint
3 Years Ago
Add Texture3DBuilder properties Add PrismaticJointBuilder.WithPositionMotor Add PrismaticJointBuilder.WithVelocityMotor Allow joints local anchor and frame to be updated
3 Years Ago
Apply default material group in CModelDocUtils::GetFinalMeshes, fixes #364
3 Years Ago
physics mesh file uses original mesh to calculate bounds, not the optimized mesh
3 Years Ago
Pass gravity normal to shader on liquid update, pass bubbles correctly
3 Years Ago
Reimplement liquid logic in a generic fashion in managed code
3 Years Ago
Tweaks for wiki
3 Years Ago
Remove redundant NetVarGroup, unused Padding class Wiki cleanup
3 Years Ago
Revert textures showing as highest quality in material editor, could be causing issues, needs to be handled properly
3 Years Ago
ModelDoc: Add align origin properties to PhysicsHullFile and PhysicsMeshFile nodes
3 Years Ago
Invalidate glowproperty on internal entity destruct, fixes #732
3 Years Ago
Rebuild texture widgets even if the compiled textures window isn't active so the material preview always has the highest possible quality
3 Years Ago
Don't allow state machine contents to be modified while Animgraph preview is active, fixes #617
3 Years Ago
Fix body groups being reset to default when hiding all of them, fixes #560
3 Years Ago
Network asset file list ignores vmap, los, psd, unignore vpk
3 Years Ago
Add DebugOverlay.Box with duration as last arg instead of first arg for consistency
3 Years Ago
Texture.Update now uses span
3 Years Ago
Hammer: Fix crash/asserts when loading map that has light cookies. Fix hammer hanging when trying to compile map with baked lights with cookies (unsupported)
3 Years Ago
Only create reverb processor if there's baked reverb data
3 Years Ago
USE_STEAMAUDIO for sbox
3 Years Ago
Rebuild faceposer for the steam version
3 Years Ago
Fix DrawPolyLine crashing when passing in 1 point. Fixes #706
3 Years Ago
ModelDoc: Fix @ name stripping incorrectly working
3 Years Ago
Make lightcookie preview on hammer work properly
3 Years Ago
Sfm: Fix export window not closing when finished
3 Years Ago
Hammer: Apply map entity render color down to any map mesh children
3 Years Ago
Revert rubikon "fix" for TOI bodies getting stuck, would rather they get stuck than completely fail collision
3 Years Ago
Don't render viewmodel layers in tool scenes. Fixes #687
3 Years Ago
SFM: Fix - SFM stops functioning if you cancel mid movie render #202
3 Years Ago
Add sfm to vgc groups Fix some SFM features hidden behind game feature sets
3 Years Ago
Don't add physics body runtime to model builder if there's no shapes to add. Fixes #693
3 Years Ago
Render.DrawScene throws exception when trying to use textures that aren't render targets
3 Years Ago
Started sound bindinds Merge branch 'master' of sbox
3 Years Ago
Mark rendering changed when setting light component Brightness, BrightnessMultiplier, Range so that they're updated properly when client only
3 Years Ago
Hammer: Tool buttons get blocked after closing map even if another map is opened
3 Years Ago
Fix incorrect Screen.GetDirection
3 Years Ago
Fix ModelBuilder.AddCollisionHull crash