13,461 Commits over 1,522 Days - 0.37cph!
Add pre and post velocity to collision data
Don't try to compile tier2_bundle
Also delete qt4 plugins
put inspector in source2tools
Update Build-Retail-Native.bat
Merge branch 'master' of sbox
Fix shadow hotload and writing on new addon asset system
Show addon maps in local map list
be more specific about what we want to build
Fix FullPathToModRelativePath not working
Fix .vpk not being marked as ASSET_LOCATION_GAME
Make drawtriggers_toggle an admin cmd
Reset water level fraction when not touching water
Add more collision info to Entity.OnPhysicsCollision
Revert "Update Build-Retail-Native.bat"
This reverts commit e3a486a0a0f0bcba226c887ef16c78944e5f6cc1.
Merge branch 'master' of sbox
Make trigger_hurt be the attacker when dealing damage
Update Build-Retail-Native.bat
Fix jittery transforms getting bone transforms from client only ents
Add getters for anim graph params
buildmapdialog: Don't try to remove maps/ from map path if it doesn't have maps/ in the path
Removing a bunch of unused FOV code
Merge branch 'master' of sbox
add explosive rust barrel prop
Move the fgd's into their own folder
Fix occasionally booting to black screen due to menu compile race condition
Entity FindByIndex uses dictionary
Add EntityHandle
Replicate uses Object.Equals
Deleted base/content
Fixed CBaseFileSystem::GetModPath returning dumb paths
Fix launchsettings.json wrong folder
Update flashlight animgraph
Add rust flashlight viewmodel
phys_debug_draw FCVAR_CHEAT
Citizen V2 physics, ragdoll, hitboxes
Fix citizen ghost not compiling
Dump citizen thumbnails
Transfer render color and alpha to breakables
Fix ModelEntity RenderColor and RenderColorAndAlpha getters
Fix for normal issues on complete version of lab drawers
Fixes the feet looking weird on the complete lab drawers model
Merge branch 'master' of sbox
Merge branch 'master' of sbox
updated textures, tweak cinderblock world size
Merge branch 'master' of sbox
Fix map compiling resource paths
Citizen folder switcharoo + V2 materials
Moving V1 assets to "_old" folders so that everything can keep working while V2 is getting built in the right places
mod paths
Fixed CResourceCompilerContext::ContentPathToFullPath not working unless the file existed
Add mod_core
Merge branch 'master' of sbox
Deleting *.vmdl_c.png thumbnails
Fixed resources with . in the names having their name stomped by the file extension when compiled
Merge branch 'master' of sbox
Updated Testmap 05
Fixed clipping issues
Fixed void hole
Adjusted lighting
Merge branch 'master' of sbox
Merge branch 'master' of sbox
Fixes for normals and lods on lab drawer model
Fixed multiple normal issues on lab drawer unit and fixed lod normal issues
Merge branch 'master' of sbox
Fix crash when trying to unload a vpk and finding a vpk in a vpk
CI: git clean on failure
Fix CleanupUnusedBakeResourcesOfType getting confused by shared content/game folder
Fixed toolscene_default lighting
Project gen doesn't need to ignore content, content_src
.csproj files compiled into the code folder
Restore AddGameAndContentSearchPath
Mount addon paths the old way, so resourcecompiler works
Only unmount transient search paths
Cleanup addon mounting content_src
Don't ship tier2.lib
Menu - mount the root, not /content/
Temporarily mount addons this way
Switch assetsystem to use same folder IMod system
Include sbox_game in sbox_all
include tier2 in sbox_all
Content move
Addon detect old content_src filesystem, do a warning
Don't try to mount _src folders
Mount from addons/
Use addon filesystem as content filesystem (fixes hard crash with zio subsystem)
Menu content
Binaries
Delete unity meta files 😟
Unused icons
Unused dev files
Update sandbox.client.win64.vdf
Only run ci on master branch
Merge pull request #1 from Facepunch/asset-system-smash-two
Merging asset smash
Try and fix modeldoc same way as last time