branchsbox/mastercancel

13,460 Commits over 1,522 Days - 0.37cph!

4 Years Ago
Allow sending data in ServerInfo Network file refactor Client mount addons that the server tells them to
4 Years Ago
Compiled textures for citizen's eyebrows
4 Years Ago
baked lighting variant of testmap
4 Years Ago
Allow translucent and alphatest on Complex Change Citizen eyebrows to Hair shader to allow alphatest + translucency
4 Years Ago
Don't pass env map data to the extra shader data, since it's calculated elsewhere Fix translucent shadows on sunlight
4 Years Ago
Remove unused deferred materials that are spewing verbose errors Don't queue multiple threaded shader compiles and fix game unable to overwrite old shader file
4 Years Ago
Skin changes didn't stick This should precache them properly
4 Years Ago
Tweaked skin to stop it being shiny in the dark Compile testmap Prevent lockup during buildcubemaps
4 Years Ago
Wall size fix Write network data after hotload Prediction check dictionary before blindly trying to restore from Add collision to this wall Merge branch 'master' of sbox
4 Years Ago
Fix ingame shadercompiler reporting (null) after progress has started
4 Years Ago
Strip out all the unused native precache stuff Implement precache tables in c# (this might not actually precache yet) Merge branch 'master' of sbox
4 Years Ago
Initial work on velocity buffer Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Yank texture transform recycler and reallocator and clean it up greatly Bulk work of previous frame matrix information for velocity buffer with transformation textures Merge branch 'master' of sbox
4 Years Ago
Fix ui scale not changing unless the screen changed size
4 Years Ago
TextEntry placeholder Allow cookies to be used in menu, allow set/get json data, save in config Allow TextEntry to have a history, can be saved in cookies Added TextEntry.HistoryMaxItems Console input has persistent history Ignore cookies
4 Years Ago
rust props asset cleanup
4 Years Ago
Revert "Don't normalize move dir in player animator, fixes funky walk anims" This reverts commit 8685dfbcd237ac65285b11813fdc1d1b60838e00.
4 Years Ago
Don't normalize move dir in player animator, fixes funky walk anims
4 Years Ago
Console autocomplete Autocomplete does convar partials too (ie map ...) Root Panels can define their own scaling strategy Developer UI scaling is 1:1 Adding a clear to the start of the frame render Console style clean up Merge branch 'master' of sbox
4 Years Ago
Compute voice levels to show on the voice UI
4 Years Ago
UITests - adding position test, which shows an issue Started work on autocomplete for textentry Add position test to menu Fixed transition bottom using wrong height % Adding InternalLabel, which Label proxies. This lets us have children on the Label panel. package updates Text-Shadow cascades Fixed label layout Panel.GetChildIndex Panel.GetChild( index ) Panel.ChildCount Panel.UserData (object) Add Menu panel Autocomplete working test Merge branch 'master' of sbox
4 Years Ago
Check for null or empty voice data internally so gamemodes don't have to worry about it
4 Years Ago
Update CommandFlags ( was using source1 flags ) Add FCVAR_MENU, FCVAR_MANAGED Generator: strip attributes from overloaded [ClientCmd] methods string.QuoteSafe handle null Changed how console system works so we have to do less work. Stuff might be broke. Merge branch 'master' of sbox
4 Years Ago
Added a static class for storing and retrieving expirable client-side cookies Merge branch 'master' of github.com:Facepunch/sbox
4 Years Ago
Voice chat data uses custom net message instead of RPC
4 Years Ago
Check authority on setting pos/rot etc
4 Years Ago
WIP rust oilrig test Merge branch 'master' of sbox
4 Years Ago
Try sending voice data as byte array again
4 Years Ago
Initial progress on fixing array parameters for RPCs Fixed data pointer being moved by incorrect size variable
4 Years Ago
Check permissions for suicide, noclip, devcam Merge branch 'master' of sbox
4 Years Ago
Voice chat UI and attempt to network voice data properly
4 Years Ago
Fixed GameTask not running Add GetInteracts* for collision property Removing unused code Bind ModelEnt.SetInteracts* Give player CollisionLayer.Player Explicitly define player movement layers Layer caps Added Entity.DeleteAsync( float seconds ) Weapon collision group so player doesn't stomp it through the world
4 Years Ago
dm_yard update
4 Years Ago
rust content rebuild Remove unused Compiling core Missed these
4 Years Ago
Metal footsteps Setting some material hammer scales Add crossbow r_hold bone Light prefabs Arrow model UI textures (png etc) can be hotloaded background-position and background-size work as expected UI transform tests Default transform-origin to center Tweak transform test Merge branch 'master' of sbox
4 Years Ago
Add simple voice chat as a starting off point
4 Years Ago
Don't spam debug when a friend's status changes ImageLoader handle formatting a bit better
4 Years Ago
sv_cheats 0 Always allow the listen server host to cheat Removing some unused cheat code
4 Years Ago
Added Entity.Task No need for this Join Garry's Listen Server button now GameTask cleanup
4 Years Ago
Fixed friend list rich state not changing Close the game screen when joining a game Add Join button on joinable friends games Fix some annoying shit
4 Years Ago
Getting rid of SoundEnt stuff that we're not gonna use Fix server not reinitializing PlayerScore on level change
4 Years Ago
Menu Context Time.Now uses RealTime.Now so we don't have to think so much Merge branch 'master' of sbox
4 Years Ago
Right click .vsnd to open as sound asset in inspector
4 Years Ago
Support trans suffix in create material from image
4 Years Ago
Export crossbow and arrow materials properly
4 Years Ago
Analytical antialiased borders
4 Years Ago
2D sounds Merge branch 'master' of sbox
4 Years Ago
crossbow assets
4 Years Ago
Added number.UnsignedMod( number ) extension volume convar works Added Panel.ChildrenOfType<T>
4 Years Ago
Added UserInput.ActiveChild, UserCmd.ActiveChild Added ClientInput.SuppressButton, ClearButton, MouseWheel Panel can subscribe to IFrameUpdate, IPhysicsUpdate (gonna have to figure out a better way for this dumb shit) Added IClientInput Merge branch 'master' of sbox
4 Years Ago
Hotload: Reflection instance tests Hotload: Added failing WeakReference tests Hotload: Working on a nicer system for organising instance upgraders Hotload: Factored out reflection and delegate type upgraders Hotload: Added WeakReferenceUpgrader Hotload: Parameter cleanup Hotload: Test cases for closures losing captures of various kinds Hotload: Fixed possible exception in DelegateUpgrader Hotload: Made it more obvious when to pass a replacement type Hotload: Added WeakReferenceUpgrader Hotload: Some documentation, clearing UpdaterGroup caches Hotload: Added a failing HashSet<T> test Hotload: Actually use ChildUpgraderOrder Hotload: Finishing off refactor Hotload: Cleaning up Hotload: IBorn and IKilled work again Hotload: Fixed OnClearCache() not being called in UpgraderGroup children Hotload: Fixed ArrayUpgrader calling the wrong method on elements Merge remote-tracking branch 'origin/master' Merge branch 'hotload-refactor'