reposboxcancel

20,835 Commits over 1,522 Days - 0.57cph!

3 Years Ago
Fix locale on CQSliderControl
3 Years Ago
Fix tools_sprite properly instead of a workaround, fixes rendering them in material editor
3 Years Ago
NetRead.ReadObject: read floats correctly
3 Years Ago
If text-stroke-color is not set default to color Add `text-stroke <length> <color>` shorthand
3 Years Ago
Glass refraction shader https://files.facepunch.com/ognik/1b3111b1/2021-10-02_59-43-2beec8f1-334a-4df6-af4c-af0b53d4dc0c-fM2vuVbJ.mp4
3 Years Ago
TextStroke cascades Fix text shadow offset being wrong Tweak leaderboard styles Fix empty lobby list growing forever
3 Years Ago
Don't allow ExplicitLayout structs
3 Years Ago
Hammer: Add Export Encoding option like dota hammer has (defaults to binary) https://files.facepunch.com/layla/1b3011b1/sbox_IOAvqzZWdo.png
3 Years Ago
Remove TextShadow material & shader Update skia Draw TextShadow as part of the text render Relocate thirdparty dlls Add css text-stroke-width, text-stroke-color (borderline standard) Fix NRE in NavigatorPanel Placeholder for generating label textures in background, need to handle -r_max_device_threads errors though
3 Years Ago
Citizen/animgraph: unhooked new Choice node as it's causing a strange, menu-only animation playback bug
3 Years Ago
Hook up client voice level to standard player animator
3 Years Ago
Citizen/animgraph: VR fully overrides arms + voice float + etc.
3 Years Ago
MaterialEditor: Add shader name filter to shader select window https://files.facepunch.com/layla/1b3011b1/rX2gBhg9xh_Trim.mp4
3 Years Ago
Update layout Minor adjustments
3 Years Ago
Adjust main nav icon Org games Org maps Cleanup
3 Years Ago
Add basic dev menu Dev button in nav Sidebar nav Sidebar is org list Org overview Add games/maps to toolbar Minor stuff
3 Years Ago
Better implementation of vh, vw, vmin, vmax PushRootLength & cleanup font scaling Simplify to YogaValue.Point Merge pull request #71 from Facepunch/vh-vw3 Better implementation of vh, vw, vmin, vmax
3 Years Ago
Fix build
3 Years Ago
Temp disable multiview rendering to fix VR rendering until we fix VR shaders
3 Years Ago
Hammer: Fix RT baked lighting preview
3 Years Ago
3 Years Ago
Report image decoding exceptions nicer Report EventSystem invocation exceptions nicer
3 Years Ago
Hammer: Fix image plane drag drop not stripping off prefix, causing assert
3 Years Ago
Fix NRE in NavigatorPanel
3 Years Ago
Added Model.TryGetData<>
3 Years Ago
Fix missing 'using' in FGDWriter
3 Years Ago
Remove no longer needed interop methods
3 Years Ago
FGDWriter can use ComponentModel.DisplayName & JsonPropertyName Attributes ComponentModel.DisplayName replacing Property.Title JsonPropertyName replacing Property.Name If a class as no properties with [Property] attribute, all properties will be exported to .fgd Delete ParticleAttachmentType Switch ModelGameData back to JSON for deserialization Update BasePathNode.cs
3 Years Ago
Add Global.IsToolsMode Hide force start game button if not in tools mode Templates create their children first, so that OnTemplateSlot will get called on their parents before the parents attributes, which seems like a better way around Fixed panel overlays staying open after console closed Fix exception on copy text Fixed PanelEvent propogation not stopping when returning false in method with no arguments Added base style for navigator to be functional Navigator panel can take a navigator-canvas which indicates the slot to be in, removed need for 2 layers of panels, fixed NavigateReturnEvent logic backwards Refactor menu so we can have navigator in game screen Avatar page fix Leave lobby button change VirtualScrollPanel item size takes a Length width/height Panel Template Slots can be deep VirtualScrollPanel.ItemSize fixes Game map selector tweaks Fix warnings
3 Years Ago
Don't get an input layout for compute shaders
3 Years Ago
Preliminary support for custom constbuffers
3 Years Ago
updated lamp_post components so they snap to hammer grid better, Added bollard_bar_balljoint Rebuilt lamp_post components collision and recompiled, added bollard_bar_balljoint to bollard textures / materials, set up lods and collision etc and compiled Merge branch 'master' of sbox
3 Years Ago
Clean up panel deferred deletion: will delete same frame if no :outro transition Don't tick panel children if parent isn't visible (reduces paranoid impulse to add IsVisible checks to Tick for perf)
3 Years Ago
Menu style tweaks
3 Years Ago
Don't copy strong handle
3 Years Ago
Allow the use of textures in compute shaders https://files.facepunch.com/ognik/1b2911b1/2021-10-17_32-59-e228ef3e-d07c-4346-9202-74b54fc59800-xJLVQ6PQ.mp4
3 Years Ago
Fix local client's steamid being incorrect serverside in singleplayer games
3 Years Ago
Citizen/animgraph: fixed incorrect parameters on wish_x/y/z and missing y
3 Years Ago
Obsolete Model.GetJson, GetData(str), HasData(str) Update ModelExtension.cs
3 Years Ago
Intruder alarm 1 - added intruder alarm and LODS Merge branch 'master' of sbox intruder alarm 1 - added thumbnail and tweaked size
3 Years Ago
Cleanup Fix Model.GetData<>() not working with structs ModelBreakPiece works with Model.GetData<>()
3 Years Ago
FGDWriter can output classes as "choices" selector in tools This is a workaround to be able to use strings as data in fgd choices type, which c# enums do not allow. Move 'particle' (particles_list) modelgamedata to c#
3 Years Ago
Hammer: Initial bevel tool https://files.facepunch.com/layla/1b2811b1/DYeOzII5Or_Trim.mp4
3 Years Ago
More strict usage for AutoGenerate, FGDType and BitFlags attributes Classes can dictate their own FGD type via FGDTypeAttribute (So you don't have to put the attribute on every property every time) Rename ParticleAttachment fields to be consistent
3 Years Ago
Security shutter - painted tintable variants and none tiling version of materials for some models Merge branch 'master' of sbox
3 Years Ago
Fix map selection
3 Years Ago
Only show city if it's different to state Remove api debug Don't RegionInfo Country
3 Years Ago
Lets just use a long for UserId here, since it is one everywhere anyway Cache favourite packages, played packages Add int.FormatWithSuffix() Added Local.PlayerId (obsoleted Local.SteamId) Use new Api URLs Add Client.FetchGameRankAsync() Show wins/losses/draws for facepunch.pool
3 Years Ago
Remove the need of a geometry shader, use domain shader instead
3 Years Ago
Move door_sounds modelgamedata to c# Move prop_data to c# Update models_gamedata.fgd Move explosion_behavior to c#