reposboxcancel

20,831 Commits over 1,522 Days - 0.57cph!

3 Years Ago
Package ratings true/false are valid event arguments
3 Years Ago
Fix debugoverlays and toolmatsysutils shit (dodgy wireframe rendering)
3 Years Ago
Latest shaders
3 Years Ago
Fix favourites positioning Use recent game info on favourites Fixed favourites not showing a value
3 Years Ago
Hammer: Add "Export Selected" to selection context menu
3 Years Ago
Hammer: Support local space export for dmx
3 Years Ago
Calling RemoveAllDecals on world entity should remove all from world
3 Years Ago
ModelDoc: Implicitly import and convert OLD vmdl (kv3 format generic) when opening them
3 Years Ago
Whitelist IComparable
3 Years Ago
Tests
3 Years Ago
Hammer: Fixed shift dragging groups not updating new group's name in the outliner
3 Years Ago
Refine asset browser scroll Default scroll is now 1 tile high (Used to be 3 tiles), free scroll is now flat 32px instead of flat 10px. These numbers are 'per scroll wheel move' Merge branch 'master' of sbox
3 Years Ago
Favourites bar
3 Years Ago
Update shaders.yml
3 Years Ago
Experiments Remove dedi server check Don't add pawns by default Merge branch 'lagtest' of github.com:Facepunch/sbox into lagtest # Conflicts: # engine/Sandbox.Game/Entity/Entity.LagCompensation.cs # src/game/server/player_lagcompensation.cpp
3 Years Ago
Experiments Default override Player.ShouldLagCompensate to return true This tells the lag compensation to record this entity, ShouldLagCompensateForClient says if we should rewind. Don't automatically add all pawns to lag compensation, let them opt in ( Base Player defaults to true ) Add debug prints to make sure we're actually back tracking
3 Years Ago
Don't automatically add all pawns to lag compensation, let them opt in ( Base Player defaults to true ) Add debug prints to make sure we're actually back tracking
3 Years Ago
Fix Api URL
3 Years Ago
Default override Player.ShouldLagCompensate to return true This tells the lag compensation to record this entity, ShouldLagCompensateForClient says if we should rewind.
3 Years Ago
Fix hitbox crash when importing S1 MDLs
3 Years Ago
Favourites basics
3 Years Ago
Remove unused include from morph
3 Years Ago
Update Build-Shaders.bat
3 Years Ago
Update Build-Shaders.bat
3 Years Ago
Experiments
3 Years Ago
Experiments
3 Years Ago
Fix core shaders
3 Years Ago
Increase number of transformation slots
3 Years Ago
Update Build-Shaders.bat
3 Years Ago
Update shaders.yml
3 Years Ago
Update Build-Shaders.bat
3 Years Ago
Update shaders.yml
3 Years Ago
Build-Shaders.bat (builds vfxcompile too)
3 Years Ago
Update API
3 Years Ago
Recompile and fixup some shaders
3 Years Ago
bunch of texture recompiles
3 Years Ago
Update shaders.yml
3 Years Ago
Update shaders.yml
3 Years Ago
Shader build action
3 Years Ago
Try padding PerViewRuntimeFastPathLightingConstantBuffer_t so everything lines up
3 Years Ago
Use int4 in PerViewLightingConstantBufferVr_t to get around weird alignment issue
3 Years Ago
3 Years Ago
Fix NRE crash when calling null YogaNode on a deleted panel TaskSource.IsValid internal setter
3 Years Ago
Fixed ZipArchiveEntry access
3 Years Ago
Whitelist System.IO.Compression.ZipArchive
3 Years Ago
Readd deleted shaders
3 Years Ago
Recompiled some failed shaders(should fix hammer)
3 Years Ago
Rebuilt tools_wireframe.vfx
3 Years Ago
Compiled glow shader
3 Years Ago
Fix glow shader compile error