20,831 Commits over 1,522 Days - 0.57cph!
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true/false are valid event arguments
Fix debugoverlays and toolmatsysutils shit (dodgy wireframe rendering)
Fix favourites positioning
Use recent game info on favourites
Fixed favourites not showing a value
Hammer: Add "Export Selected" to selection context menu
Hammer: Support local space export for dmx
Calling RemoveAllDecals on world entity should remove all from world
ModelDoc: Implicitly import and convert OLD vmdl (kv3 format generic) when opening them
Hammer: Fixed shift dragging groups not updating new group's name in the outliner
Refine asset browser scroll
Default scroll is now 1 tile high (Used to be 3 tiles), free scroll is now flat 32px instead of flat 10px.
These numbers are 'per scroll wheel move'
Merge branch 'master' of sbox
Experiments
Remove dedi server check
Don't add pawns by default
Merge branch 'lagtest' of github.com:Facepunch/sbox into lagtest
# Conflicts:
# engine/Sandbox.Game/Entity/Entity.LagCompensation.cs
# src/game/server/player_lagcompensation.cpp
Experiments
Default override Player.ShouldLagCompensate to return true
This tells the lag compensation to record this entity, ShouldLagCompensateForClient says if we should rewind.
Don't automatically add all pawns to lag compensation, let them opt in ( Base Player defaults to true )
Add debug prints to make sure we're actually back tracking
Don't automatically add all pawns to lag compensation, let them opt in ( Base Player defaults to true )
Add debug prints to make sure we're actually back tracking
Default override Player.ShouldLagCompensate to return true
This tells the lag compensation to record this entity, ShouldLagCompensateForClient says if we should rewind.
Fix hitbox crash when importing S1 MDLs
Remove unused include from morph
Increase number of transformation slots
Build-Shaders.bat (builds vfxcompile too)
Recompile and fixup some shaders
bunch of texture recompiles
Try padding PerViewRuntimeFastPathLightingConstantBuffer_t so everything lines up
Use int4 in PerViewLightingConstantBufferVr_t to get around weird alignment issue
Fix NRE crash when calling null YogaNode on a deleted panel
TaskSource.IsValid internal setter
Fixed ZipArchiveEntry access
Whitelist System.IO.Compression.ZipArchive
Recompiled some failed shaders(should fix hammer)
Rebuilt tools_wireframe.vfx
Fix glow shader compile error