20,833 Commits over 1,522 Days - 0.57cph!
Additional logs and tests
Don't bother calculating vPositionPs
We do it in the GS, no point wasting time with it
Added wave amplitude, geometry shader waves
security shutter- non tiling models no longer use tiling texture and shutter curtain is now flat not bumpy
Merge branch 'master' of sbox
Security shutter - top middle section offset removed
Simplify to YogaValue.Point
PushRootLength & cleanup font scaling
Revert "Fix world panels taking input priority over screen panels"
This reverts commit d4f9e18564950dc7d1119fb0f564f03da8df8c1b.
Clear a panel's input focus when it is deleted
Whitelist
System.Collections.ObjectModel.*
System.MidpointRounding*
System.Runtime.CompilerServices.IsByRefLikeAttribute
System.EventArgs* & System.EventHandler*
Trace: Fix AnyTags behaving same as AllTags, WithoutTags accepts multiple string params
[DONT MERGE] Update construct wihtout water model to test new water rendering
Initial water work
Initial work for watersplash compute shader
Texture.Load respect warnOnMissing when FileNotFoundException is thrown
If no FOV is set by Camera use the default one from engine CameraSetup (default_fov convar)
Stop engine forcing default_fov to 70 every frame
Video settings:add default fov slider
Raise OnValueChanged when TextEntry is modified with ctrl + x
Fix world panels taking input priority over screen panels
Delete IModelGameData, Add ModelDoc.GenericGameData Attribute
GenericGameData fgd autogen
security shutter -adjusted curtain tile and added new channels in end sections for curtain to sit in
Merge branch 'master' of sbox
Fix Panel translation transform transitions, make default length unit match
DrawSingleVertexForSprite puts size in texcoord because g_flUniformPointSize is fucked for some reason? Fixes tiny editor sprites in hammer
Better implementation of vh, vw, vmin, vmax
Better implementation of vh, vw, vmin, vmax
Fix error shader when using skinning
security fence - adjusted cross beam to be 128 wide
Security shutter - adjusted origins further
Revert "remove debug print"
This reverts commit 418b6e393bbca16e1aa7c1cfda7145a0d33a9051.
Revert "SCSS Add vh, vw, vmin, vmax"
This reverts commit cc6741d52ee851d16f349a5f91dd70b2d6b76ef0.
Fix potential crashes using soundscape_debug
Api auth change
Allow expression bodies for ServerCmd/ClientCmd
Refine game result reporting
Add force start button to lobby
Report if Package.Download isn't set up
More accurate message in FindAndDownloadGamemode fail
Fix particle cables
Mark Pos and Rot as obsolete in Camera
Add soundscape sound assets so soundscapes work for now
Better implementation of vh, vw, vmin, vmax
security shutter - changed middle top width to 122 and changed bottom to 2x2
Merge branch 'master' of sbox
Add soundscape sound assets so soundscapes work for now
Security shutter - adjusted origins further
Merge branch 'master' of sbox
Update shaders.yml
Favourites bar
Refine asset browser scroll
Default scroll is now 1 tile high (Used to be 3 tiles), free scroll is now flat 32px instead of flat 10px.
These numbers are 'per scroll wheel move'
Merge branch 'master' of sbox
Hammer: Fixed shift dragging groups not updating new group's name in the outliner
Whitelist IComparable
ModelDoc: Implicitly import and convert OLD vmdl (kv3 format generic) when opening them
Calling RemoveAllDecals on world entity should remove all from world
Hammer: Support local space export for dmx
Hammer: Add "Export Selected" to selection context menu
Fix favourites positioning
Use recent game info on favourites
Fixed favourites not showing a value
Latest shaders
Fix debugoverlays and toolmatsysutils shit (dodgy wireframe rendering)
Package ratings
true/false are valid event arguments
Fix bindings not initializing when value was default
Decal recompiles
Download ignore .obj and other png material source files (normal, rough, etc.)
Merge branch 'master' into lagtest
Move where current cmd is set
Mark Pos and Rot as obsolete in Camera
Merge pull request #70 from Facepunch/obsolete-cam
Mark Pos and Rot as obsolete in Camera
Refine game result reporting
Add force start button to lobby
Report if Package.Download isn't set up
More accurate message in FindAndDownloadGamemode fail
Mark Pos and Rot as obsolete in Camera
Allow expression bodies for ServerCmd/ClientCmd
Fix potential crashes using soundscape_debug
Implement vh, vw, vmin, vmax
Revert "remove debug print"
This reverts commit 418b6e393bbca16e1aa7c1cfda7145a0d33a9051.
Revert "SCSS Add vh, vw, vmin, vmax"
This reverts commit cc6741d52ee851d16f349a5f91dd70b2d6b76ef0.
security fence - adjusted cross beam to be 128 wide
Fix error shader when using skinning
SCSS Add vh, vw, vmin, vmax
BaseGamePanel: Check if Package.Config is null
SceneObject use CRenderAttributes to match Render.Set functionality ( SceneObject.SetValue now accepts int, string, Vector2, Matrix )
SceneObject use CRenderAttributes to match Render.Set functionality ( SceneObject.SetValue now accepts int, string, Vector2, Matrix )
Obsolete Material.GetName() use Material.Name
security shutter - adjusted end sections uv
Security shutters - sizing changes, origin changes and second skin with holes in the metal
Merge branch 'master' of sbox
Add info about the pivot tool in Hammer to ent_door's description
Better warning message about duplicate ModelDoc nodes
Initial 'IsAtBottom' state for PreferScrollToBottom panels is true
This makes it so you don't have to manually scroll console to the bottom each game session once there are enough messages to fill the console's height
Scrolling below console message spam now keeps the console scroll pinned to the bottom
Merge branch 'master' of sbox
Clean up AddonConfig
GameService
BBox functions from pool
GameServices
Fixed recursion in Easing.BounceInOut
Download ignore .obj and other png material source files (normal, rough, etc.)