202,415 Commits over 4,171 Days - 2.02cph!

8 Years Ago
Automated Linux Build #703
bot
8 Years Ago
Automated OSX Build #703
8 Years Ago
spear audio bundle
8 Years Ago
Merge crash fixes Don't apply TEXTUREFLAGS_IMMEDIATE_CLEANUP to textures loaded with FreeImage (test)
bot
8 Years Ago
Automated Windows Build #703
8 Years Ago
Activity types no longer have loads of constructor overloads, just initialize properties instead like a peasant Activity constructors can take optional text
8 Years Ago
Automated Linux Build #11
bot
8 Years Ago
Automated OSX Build #11
8 Years Ago
Automated Linux DS Build #11
bot
8 Years Ago
Automated Windows Build #704
8 Years Ago
HuntDesire UnitSettings now shows in Debug. Hunting AI now checks if the target unit is of desired type
bot
8 Years Ago
Automated Windows Build #11
8 Years Ago
bot
8 Years Ago
Automated Windows Build #12
8 Years Ago
Automated Linux Build #12
8 Years Ago
wip player profile placeholder ui
8 Years Ago
Automated Linux DS Build #12
8 Years Ago
Remove managed ConVars in Lua::Create instead of Lua::Kill (stops use of stale pointers when one state is using another state's ConVar during destruction)
8 Years Ago
Automated Linux Build #705
8 Years Ago
Automated Linux DS Build #705
bot
8 Years Ago
Automated OSX Build #705
bot
8 Years Ago
Automated Windows Build #705
8 Years Ago
Refactored intention generation on interactions to use reflection instead of enum Added intention generation support for abiltiies Fixed NRE in Effects.RemovedEffect related to activity refactor in cs#10250
8 Years Ago
Typos
8 Years Ago
Moved Description attribute and ext class to
8 Years Ago
AbilityIntentionGenerationMethods's FeedTargetItem should now actually do something.
8 Years Ago
meta
8 Years Ago
more
8 Years Ago
Bow crafting SFX
8 Years Ago
Set flags button on unit debug panel
8 Years Ago
Yet another Feed item to target abilities update.
8 Years Ago
merge with day / night
8 Years Ago
SFX to arrow crafting
8 Years Ago
Refactoring stat manipulations a bit
8 Years Ago
onplaysoundzzz
8 Years Ago
Find Best Campfire finds building of type Fire
8 Years Ago
Ragdoll shite
8 Years Ago
Save
8 Years Ago
added alleyway paving to unity prefabs and rebuilt them
8 Years Ago
Beliefs
8 Years Ago
Senses dead units fuckery
8 Years Ago
Behaviour chain can optionally include dead units when filtering by EntityType.Unit
8 Years Ago
Validate all the things
8 Years Ago
Various corpse related AI tweaks
8 Years Ago
More support for cooking units, depositing dead units to machines
8 Years Ago
WaitForCookableToStateChange Action supports units ItemIntention now EntityIntention Behaviour chain element filter by unit flags
8 Years Ago
CookableCondition supports Units
8 Years Ago
BaseEntity awareness of held by, processed by, contained by
8 Years Ago
Data
8 Years Ago
merge to steam branch