162,147 Commits over 4,597 Days - 1.47cph!
Keep the minicopter physics body on the client
Predict the piloted helicopter on the client
Add a tick sequence to mounted player input
Fix pooled helicopters not ticking on the client
Share helicopter flight code with the client
FPV Goggles - Updated placeholder model, fixed rigging
*https://files.facepunch.com/mauroavalos/2026/November/11_16-37-LongDorking.jpg
Added item information panel customization
* https://files.facepunch.com/raul/2026/November/11_20-36-EquatorialSilkworm.mp4
Added generic item; plugins can use these to create custom deployables and consumables
* Deployable mode can be server configured: show/hide blueprint vm, guide primitive shape with pos/rot/scale offset
* Consumable mode will trigger a hookable consume action
* Custom item inventory actions (action name, icon, tooltip and disabled status - greyed out)
* https://files.facepunch.com/raul/2026/November/11_19-29-ZanyGangesdolphin.mp4
Give the shoulder camera its own, narrower field of view
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Preview window animation fixes
Move players in and out of a raid behind the loading screen
Show the safe pocket beside whatever is being looted
Show a lift-off countdown near a lit extraction balloon
Stop raid fights making players hostile at the hub
Keep sleeping bags, beds and beach towels out of extraction
Hackweek: Standard Blend V2 shader for vehicles and large objects
Hackweek: fix the sticker tab label and fit its icons beside the preview
Hackweek: free sticker placement on the repair bench
Hackweek: 3D sticker preview on the repair bench, stickers on AK skins
Hackweek: sticker socket tool, more weapons, holo stickers, bench rotation
Hackweek: move AK sticker socket 1 over the painted smiley
Hackweek: weapon stickers
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Change default max connections from 1024 -> 2048
Improvements to RakNet
* Threaded send with four sender threads
* Ensure players are split and sticks to one thread each (to prevent datagrams corrupting)
server.outbox now also flushes right after the player cycle, so positions and snapshots aren't held until the end of the frame on slow servers
Changeset:
170551 merge from ddraw_parent_fix
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Merge remote-tracking branch 'origin/procgen_fix_inland_spawns' into hackweek_beach_spawn_improvements
Turn the extraction hub and shoulder camera on by default
merge from ontriggerstay-cleanup
removed OnTriggerStay usage on drone, the code was dead anyway
Add a server setting that keeps everyone in the shoulder camera
Turn Outpost into the extraction hub with a stash, unlocks and saves
Put Outpost on the extraction map
Merge branch 'main' into hackweek_panels
Merge pull request #9 from Facepunch/40MM_Selective_Loading
FPV Drone - Updated UI with dynamic elements indicating pitch and roll angles in an artificial horizon. Updated localization
*https://files.facepunch.com/mauroavalos/2026/November/11_11-36-SubduedAngelfish.mp4
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FPV Drone - Hooked up the new camera effects to the drone and fixed a lot of compile issues from the new unity versions. Updated Localization. Updated RCMenu and CCTVOverlay scripts to support custom hud override and hide it for the fpvdrone. Updated Main Camera with new fpvdrone camera effects. Added new effects, overlay script and rrp postfx volumes
Added Multiple shell loading function to Shotguns
*https://files.facepunch.com/alfiebirch/2026/November/11_14-14-LeanPlankton.mp4
Added the ability to add multiple different types of shotgun shell in the chamber.