162,143 Commits over 4,597 Days - 1.47cph!

47 Minutes Ago
Bootstrap screen
1 Hour Ago
Export held entities, distance flares, particle effects, and more animations
1 Hour Ago
Changeset: 169457 Prototype Rust+ camera that renders real models, textures, etc. withn the app
1 Hour Ago
Merge branch 'filestorage_demo_fix'
1 Hour Ago
Fix InvalidOperationException when trying to play demos created before the FileStorage key refactor
2 Hours Ago
Give items a scrap value and show what loot is worth
2 Hours Ago
Show the safe pocket while the stash is open
2 Hours Ago
Work the grass out before the loading screen lifts
2 Hours Ago
Bring dead players straight back to the hub
3 Hours Ago
- Merge Pull Requests - Micro optimization for Player:AddCount - TTT: Stop traitors from disarming a living traitor's C4 by using the concommand directly - Fixed workshop icons left side on small resolutions - They were poking out even when not hovered over, and now they don't.
3 Hours Ago
Merge together nearby buildings into bases
3 Hours Ago
Keep history of buildings and players using them
3 Hours Ago
Optimize: Only find the nearest building block for deployables near the part of the base that split off
3 Hours Ago
Keep the building ID on the largest part of a base when it splits instead of giving every part a new ID
3 Hours Ago
Add building split benchmark
3 Hours Ago
Setup build menu items, builds server+bundles+copies bundles
3 Hours Ago
Merge remote-tracking branch 'origin/main' into hackweek_local_tutorial
3 Hours Ago
Predict the helicopter engine start on the client
3 Hours Ago
Fix predicted helicopters bouncing on the ground at high latency
3 Hours Ago
Merge branch 'main' into generic_animator
4 Hours Ago
Bring deploying players up on the tunnel hatch
4 Hours Ago
Let players pay towards an unlock a part at a time
4 Hours Ago
Give seamless servers full waves outside their terrain
4 Hours Ago
Make the ocean continue across seamless server borders
4 Hours Ago
Give seamless servers the same time of day
4 Hours Ago
Hide the map grid when a seamless map is zoomed out past the usual limit
4 Hours Ago
Show monument names on neighboring seamless islands on the map
4 Hours Ago
Draw the grid on neighboring seamless islands on the map
4 Hours Ago
Fade seamless map islands out towards the edges like the rest of the map
4 Hours Ago
Let the seamless map zoom out until every island fits
4 Hours Ago
Show every seamless server's island on the map
4 Hours Ago
Show a neighboring seamless server's map markers once the player gets near it
4 Hours Ago
Let players shoot entities on a neighboring seamless server
4 Hours Ago
Group nearby seamless vehicles and players into clusters that stay on one server
4 Hours Ago
Show more of what happened in a raid on its summary
4 Hours Ago
Include test harness that loaded industrial from server saves
4 Hours Ago
bake humanoid anims into generic rig
4 Hours Ago
Merge branch 'server_anim_elevator_doors'
5 Hours Ago
Show a raid summary page when a raid ends
5 Hours Ago
Stop players deploying while they are crafting
5 Hours Ago
Stop seamless servers reusing the ids of entities they sent away
5 Hours Ago
Keep clouds in place when switching seamless servers
5 Hours Ago
Fix islands disappearing for a frame when switching seamless servers
5 Hours Ago
Code cleanup
5 Hours Ago
Add a client test for helicopter prediction
5 Hours Ago
Keep the scrap and attack helicopter physics bodies on the client
5 Hours Ago
Keep the minicopter physics body on the client
5 Hours Ago
Predict the piloted helicopter on the client
5 Hours Ago
Add a tick sequence to mounted player input
5 Hours Ago
Fix pooled helicopters not ticking on the client