199,311 Commits over 4,140 Days - 2.01cph!
Adding new rock decor and textures, I need to make more rocks though.
Added 3D context menus
Fixed server using Update on Player
Had to add a hack to dfGUIManager line 1111 to get 3D gui's to be interactive :(
Added a few trees to testlevel
Adding a buttload of image effects that we will want, to make sure we have and retain support from the ground up.
Player position smoothing (the player's shadow is stuttery because it's un-smoothed)
Fixes for compiling, added compile all
Lets not open the folder every compile
dedicated server uploaders
Adding rock shader, not too sure where to put this really.
Added prereq folder - for libraries that need to be added to builds
These don't get copied to the right place on compile - so removing and manually copying the required files over
This shouldn't have been checked in
Linked the "Game Setup" and "Main Camera" prefabs
Changed the SteamNative.dylib to 32bit-only until we figure out the issue with the universal build
Didn't undo some automatic changes to a material and scene file by Unity, now I'm forced to merge
Fixed not being able to re-join server
Simplified connection auth calls
Replace SSOA with AO - which is much much faster
Consumables - Apple mesh and textures.
Added Steam_User_CancelAuthTicket
A little utility for me to quickly copy updated bins over
Client disconnect -> back to main menu
CancelAuthTicket for client
Added Empty scene to build settings
Server now calls EndAuthSession when client disconnects
Added server console window for -batchmode mode
Server crash - following a hunch
Still crashing with no gfx card, retrying
server_console prefab was BULLSHIT (!)
Fix a scale issue with the apple mesh.
Added new rigs folder, as well as View model arms maya rig
Added view model animation template, containing referenced rig & correct camera setup
Added view model wood hammer anims & meta file with clip data
Matchmaking/Server Browser binds (partial)
Server browser functions (incomplete)