199,317 Commits over 4,140 Days - 2.01cph!
Dlls from latest steam sdk, Dlls for 64bit win server/client
Capatalized HUD tabs because it looks cool
Server browser tweaks, can join game now
Removed popup console window on client
Fixed server error on invalid prefab drop
Stopped excessive server logging
Smoother player movement
Fixed ClientInit being called multiple times
Lerp the player's positions, updated tickrate
Upped player position rate to 20hz
Override player network rotation with viewangles
Proper clientside rotation lerp
Time of Day update to 2.0.6 prerelease 1
Was forced to merge
Added shadow softener for evaluation, for deferred rendering it is simply enabled by dropping the files in - to disable it simply remove the files
The way this works is that hard shadows are being softened by shadow softener, soft shadows are being softened by both shadow softener and the Unity softening algorithm
Adjusted the quality settings accordingly to only use hard shadows (i.e. shadow softener) to see if it looks good, we could add the Unity softening for high quality settings if we wanted to
Configuring shadow softener is done by defines in the shader include file ShadowSoftenerConfig.cginc, it uses the default values for now
Cool features of shadow softener are for example soft point light shadows and less dithering due to PCF
-new animations for the hatchet
-new animations for the hatchet
-source (Maya) files for the hatchet animations
Fixed a small but WELL recorded spelling mistake on the rad pills.
Bandage mesh and texture files.
Fixed oven, cooking
Added burning flag
Added OnItemChanged event for itemmodules to use
Removing these animations
More player animation stuff
Don't add meta files to the Art repo
No meta files/prefabs in art repo plz
A regression happened that meant inventory wasn't being networked properly
Moved protobuffers to their own dll
Entity destroy messages
Tweaked terrain texture import settings
First stab at an improved terrain shader
Initial commit of the procedural stuff
Fixed a bunch of warnings
Forgot to commit the tree prefab with script and collider
Added ores and wood piles to the spawn handler
added clothing parts folder & individual parts for player
Meat meshes and textures - 1st checkin.
Small apple changes to the textures, also added a rotten apple mesh.
Enabled fog, Added Ranged SSAO, Added dev texture
Network visibility for testing
- This is going to get a cleanup tomorrow
- Maybe moving some of the more generic stuff into Facepunch.dll
Unsubscribe from network messages when entity leaves PVS