199,311 Commits over 4,140 Days - 2.01cph!
Filling out a few more functions
Big server browser changes, still pending a lot of stuff, but is functional
Added DroidSandMono - it's a monospaced font for situations where we need one (Roboto don't do one)
Fleshed out steam library further
Didn't save until I exited - empty prefab
added new game ARCHAEROLOGY
Client inventory is now networked
Make Net.IsServer/IsClient proper - they basically return whether we're running a server, or running a client. Will return false if we're doing neither (like if we're in the menu)
Rock 5a with textures going in.
Added player rig file complete with character set
Added anim template to be used for future animations ( rig is referenced). Includes quick selection sets & View model camera
Visibilty managers
Visibility Subscribers
Visibility groups
Snapshots on join
Networking now provides own UIDs
WorldItem (and deployable) now spawns, networks properly
Refactoring item system for simplicity
More refactoring - this one breaks everything :)
Refactoring, simplification
Ignore OS X .DS_Store files
checking in the player model animations
deleting all of the old view models
checking in the new view model that is using the player model rig
Module message (client -> server)
Copy script for me to test things
Latest SteamNative.bundle, made everything universal 32 and 64 bit builds to debug the SIGILL issue further
Added a working OS X 64bit build, I'll try to fix the 32bit build next
Moved the Test editor menu item to its own file
added inital setup file for hammer view model
Fixed SteamSharp.dll throwing exceptions on 32bit OS X
-new wild boar model (non-animated)
Added a first set of the new rocks
Upload 64bit versions (windows and ds)
Linux = all 64bit
Windows Server = all 64bit
Updated protocol version, servers now listed on master server
Build a 64bit version of this library for Windows