201,410 Commits over 4,171 Days - 2.01cph!
Changed the way splines are calculated again hopefully making it easier to access from elsewhere so that they don't have to be recalculated more times than are necessary.
Added city zone base class. You'll inherit this to make different types of zones (parks, residential etc.)
holdtype anim source updates
deleting erroneous holdtype files
Added barebones of the terrain carving system
Fixed a few accidental soft tab indentations I commited (switching editors is hard :>)
Implemented text rendering.
Implemented text rendering.
Reduced font character size and added support for up to 256 different characters.
Reduced font character size and added support for up to 256 different characters.
Moved the tree billboard generation scene from art branch.
made a bunch of tweaks to the 3rd person bow and hatchet animations
burlap trousers max 2014 file for goosey
Enforced law & order on the nature assets
Added a Stage class to the BudgetBoy API.
Added a Stage class to the BudgetBoy API.
Fixed screen glow not changing color correctly.
Fixed screen glow not changing color correctly.
Skinned "burlap trousers" are now rigged to the player model (has LODs as well)
added a burlap trousers prefab as requested by the Burlapian gods.
Now using forced text assets rather than mixed.
Now using forced text assets rather than mixed.
Added -w option to the packaging tool to choose whether warnings should be shown.
Added -w option to the packaging tool to choose whether warnings should be shown.
burlap_trousers textures + meta files
Added tons of new bushes and trees (shit's gonna be broken, please direct all flames directly to @peturah)
Protocol++
added some mac & sublime stuff to gitignore
added some mac & sublime stuff to gitignore
made a new material for the burlap trousers
Added burlap trousers item
Added blueprints for a bunch of items
Added low grade fuel item
Added some basic compression to the BudgetBoy graphics serialization by economizing on concurrent swatch or UV repetitions.
Added some basic compression to the BudgetBoy graphics serialization by economizing on concurrent swatch or UV repetitions.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
added AnimationEvent "SetIKWeight" that will allow turning on/off the IK weighting.
changed the rifle running animations so the gun is lower and more natural looking when he runs; added IK events to the prone --> stand animations