201,407 Commits over 4,171 Days - 2.01cph!
Fixed addressing errors in pvt when pages were removed
tweaked teh fur shader so the rimlighting is not so harsh at night
added deploy/holser/reload functionality to the player animation scripts; enabled the overlay_ whenever a holdtype changes
Fixed position being stomped when running Scene2Prefab
Fixed wolf monument missing wolf
Basic animal animation controller, speed variable
updated the player animation controller to include rock animations ( idle / deploy / holster / attack )
adjusted the wm_pickaxe model so it's properly aligned with the animations that are currently in place
added pickaxe animations to the Player animation controller.
Server performance tweaks
Made AI part ticks distribute more evenly between frames
New placement shader and prefabs.
changed rotation order of shoulder bones on player rig source file
Ironsights now listens to an animation curve called ironsightstrength
Bolt rifle ironsights zoom out after shot
basic torso and materials
Fixed wolf ragdoll having no mesh
basic torso prefab, hopefully this time not empty
Added RagdollInteritable component
Ragdolls now inherit effects attached to the player's model (blood squirts)
Added Skin-Clothing Shader (with alpha testing)
Tweaked player skin
Tweaked basic_torso material
Some rendering abstraction so things other than sprites may be drawn.
Renamed basic_torso_LOD0 to burlap_shirt
Added burlap shirt item
Added hatchet player deploy / holster anims
Rewritten package compiler.
Rewritten package compiler.
Added game packager build to resources.
Added game packager build to resources.
Added Icon render scene
Fixed some materials
Added revolver world model
Improved compiler error notifications and added a build script for the test game.
Improved compiler error notifications and added a build script for the test game.
Changed the way splines are calculated again hopefully making it easier to access from elsewhere so that they don't have to be recalculated more times than are necessary.
Added city zone base class. You'll inherit this to make different types of zones (parks, residential etc.)