201,331 Commits over 4,171 Days - 2.01cph!
Static member binding definition files are now named X.Static.cs
Static member binding definition files are now named X.Static.cs
[ultimate_soldier] gun class
[ultimate_soldier] gun class
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Started work on constructor bindings generation, partially complete.
Started work on constructor bindings generation, partially complete.
Fleshed out the Tribe Group Settings some more.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Added composite noise, tweaked simplex noise normalization
Removed flto flag from build definitions (were only added for testing purposes, shouldn't have been committed)
Updated Windows and Linux builds
Updated Bolt to latest version and compiled for 5.0. Updated to latest steamworks.net version.
Updated Bolt to latest version and compiled for 5.0. Updated to latest steamworks.net version.
Finished implementing constructor bindings generation.
Finished implementing constructor bindings generation.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Fixed the desert grass tone
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Nuked old trees and moved TimeControl script
Entities will now automatically generate bounds when sprites are added / removed unless LocalBounds has been set manually.
Entities will now automatically generate bounds when sprites are added / removed unless LocalBounds has been set manually.
Forest 5 spawning again. Pretty crappy at the moment, but not for long.
JavaScript source code for scripted games is now compressed when packaged.
JavaScript source code for scripted games is now compressed when packaged.
Updated native plugins
Terrain heightmap feature size scales with inverse of frequency
Terrain heightmap generation now supports per-biome settings (will be useful in the future)
Tweaked biome distributions
Improved biome transitions
Tweaked terrain splatmap
Tweaked forest size and frequency (not final, it just broke with the noise algorithm update and I had to do some adjustments)
Protocol++ (this means servers have to restart - you can stop asking me now)
Slight adjustments on forest 5 and 6.
[ultimate_soldier] cant hit yourself while firing
[ultimate_soldier] cant hit yourself while firing
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
- Added render.MaterialOverrideByIndex(index, material), Entity:SetSubMaterial(index, name) and Entity:GetSubMaterial(index)
- Entity:SetModelScale second argument is now optional (defaults to 0)
- Fixed an exploitable vulnerability from Lua
- Fixed broken eye flexes and blinking
Fixed Steamworks Callback dispatcher working incorrectly in 64 bit builds.
Fixed Steamworks Callback dispatcher working incorrectly in 64 bit builds.
[ultimate_soldier] shooting affects aim
[ultimate_soldier] shooting affects aim
Merge branch 'master' of github.com:Facepunch/arcade