201,333 Commits over 4,171 Days - 2.01cph!
Revamped the cabinet test scene.
First draft shark rig and swim animation
Added bear asset. Started reworking camp building assets and prefabs (still WIP).
Set all native plugins to always be available when in-editor
updated player gestures source anim
Trying some stuff to see if it fixes the entry point error on Windows
Updated native plugins to latest version
Added 4 missing EXPOSE thingies
Another native plugin update
Updated to b5 + rebaked test scene navmesh.
Updated project to Unity5b5
Refactored player movement
Added player jump cooldown
Improved player ground detection
Removed underwater crouch
Improved underwater movement
Fixed jump animation being initiated twice when jumping
Adding new files before merging my shelved changes
All building assets exported and prefabbed. Standardised materials for animal assets. Updated template scene.
Added GroundController to every scene and fixed subscene loading issue with new test scene.
Game Manager is now a prefab.
More work towards group spawns.
Data files for 2 more Speedtree forest types.
Field trees are now speedtree.
Removed old field trees from the spawn list.
Added wind to ProcmapSmall.
Fixed the blurry rock 13_snow.
changed camera zoom distance when focusing game
changed camera zoom distance when focusing game
made a new scene for testing a single game in peace and quiet
made a new scene for testing a single game in peace and quiet
ESC leaves cabinets now, instead of clicking outside screen
ESC leaves cabinets now, instead of clicking outside screen
Replaced some bitmask voodoo with sane operators
Made the wood yield from a tree proportional to its size.
Updated the rock inventory icon. That's great. This game will be good now.
attack animations for the salvaged ice_pick
Improved the snow blending.
Even more work on group spawn mechanics.
[ultimate_soldier] enemies that walk around
[ultimate_soldier] enemies that walk around
Spawning now working with different gender weights and misc other stuff. Making selected units move to a location is broken though.
Ok, so things move again when selected. Might look like it supports multi-selection, but no, not yet :-)
TOD/Camera/Fog tweaks. Island 2 updates. New LUTs. Fixed campfire rotations and tweaked fire FX. Added TimeControl script to Player (numpad +/-).
Mouselook should be disabled by default
Fixed missing material on attach impala corpse