201,261 Commits over 4,171 Days - 2.01cph!
Removed SteamNative from build scripts
Added descriptions to GameAPI.Demo
Added descriptions to GameAPI.Demo
Added descriptions to GameAPI.Demo
Thompson - added full automatic mode
Added descriptions to GameAPI.GameBase
Added descriptions to GameAPI.GameBase
Added descriptions to GameAPI.GameBase
Added some missing overridable function entries in the docs.
Added some missing overridable function entries in the docs.
Added some missing overridable function entries in the docs.
updated bow world model & prefab
Renamed ResourceVolumeWrapper to ResourceCollection.
Renamed ResourceVolumeWrapper to ResourceCollection.
Renamed ResourceVolumeWrapper to ResourceCollection.
Added static and interface implementation links to index file generation.
Added static and interface implementation links to index file generation.
Added static and interface implementation links to index file generation.
I'm doing basic procedural generation again. It's basic and doesn't do all of the validation yet.
moved postion reset scale values on thompson wm
Updated thompson wm prefab
changed player animation holdtype layer naming
Renamed interface documentation pages to lose the I prefix.
Renamed interface documentation pages to lose the I prefix.
Renamed interface documentation pages to lose the I prefix.
Made our custom particle shader implement fog the Unity 5 way
Fixed generated index files referencing interface implementation pages incorrectly.
Fixed generated index files referencing interface implementation pages incorrectly.
Fixed generated index files referencing interface implementation pages incorrectly.
fixed highscores to work with latest highscore api changes
Made our custom particle shader implement fog the Unity 5 way
Added GameAPI.GraphicsBase descriptions.
Added GameAPI.GraphicsBase descriptions.
Added GameAPI.GraphicsBase descriptions.
Merge branch 'master' of arcade
Shotgun now fires multiple projectiles
Accuracy cone for projectile attacks
protocol++
Added GameAPI.Highscore descriptions.
Added GameAPI.Highscore descriptions.
Added GameAPI.Highscore descriptions.
WeatherManager now spawns multiple WeatherVolume prefabs, which pick a random WeatherType (only rain for now) and spawn Distant FX. WeatherVolume transitions moved into WeatherController.
Added descriptions to GameAPI.Color24 and GameAPI.ResourceCollection
Added descriptions to GameAPI.Color24 and GameAPI.ResourceCollection
Added descriptions to GameAPI.Color24 and GameAPI.ResourceCollection
Replaced Bindable with Object in the docs.