201,259 Commits over 4,171 Days - 2.01cph!
Using correct Rect operator names
Fixed emulator toolbar resizing in on itself, the pixel rect needed to be cached in awake instead of being used every update
Rearranged the tree prefabs to include standing & chopped variants.
Finished docs for GameAPI.BudgetBoy.Text and added docs for GameAPI.GameInfo and GameAPI.GraphicsInfo
Finished docs for GameAPI.BudgetBoy.Text and added docs for GameAPI.GameInfo and GameAPI.GraphicsInfo
Proper warnings are now emitted when documentation is missing, and fixed documentation generation for interface implementations.
PRE UNITY 5 -------------------------------------------------------------------------
Changed how the player sleeper list is maintained - should fix/prevent the wakeup bug
Normalized wood per hit values on the different trees.
Output Coherent Host Dir (debugging osx launch failure)
[SmashBloxJS] Fixed fadeout effect breaking after reset by switching all variables defined as local to the constructor of BaseStage to instance properties.
Turning water reflections off also disables edge blend and refraction
Forgot to tick Add what a mong.
Added vis.hud [true|false] - hide/show hud
Added vis.chat [true|false] - hide/show chat
Documented Sprite and Tilemap
Readonly properties are now automatically labeled as such in the docs.
Merge branch 'master' of arcade
Added readonly labels to corresponding properties.
Added readonly labels to corresponding properties.
Added readonly labels to corresponding properties.
Added wooden spear
Added stone spear
Added salvaged icepick
Added salvaged hammer
Added salvaged axe
Adding initial non aiming player deploy/holster bow source file
Removed debug arrows from projectile attacks
Patched CoherentUILibrary for u5b7
Added world models for:
wooden spear
stone spear
salvaged icepick
salvaged hammer
salvaged axe
Updated meta and project settings files to include entries produced by Unity 5b7.
Made ErrorLogger delete error.html files from previous runs
Send ticks to nearby players using p2p
Halved voice playback delay
Melee attack uses a sphere trace test (instead of a ray trace)
Renamed "Nature/Terrain/Bumped Specular BlendMask" to "Nature/Terrain/Bumped Specular Masked" for consistency
Added unity's half-assed Parallax Mapping to "Nature/Terrain/Bumped Specular Masked"
Added toggle to enable/disable Parallax Mapping
Temporarily strange terrain textures in the testlevels.
Un-breaking the testlevel terrains, and some rock/terrain consistency tweaks.
Documentation is now TypeScript oriented.
Documentation is now TypeScript oriented.
Started work on TypeScript module definition file generation.
Replaced Object with any in docs and TypeScript definitions.
Added -fpmath=sse to Linux and OSX to get proper 32bit and 64bit values
Unexposed GameAPI.Highscore.Date