201,259 Commits over 4,171 Days - 2.01cph!
WeatherVolumes now self destruct after a random time (placeholder)
Added descriptions to GameAPI.RectF
Added descriptions to GameAPI.RectF
Added descriptions to GameAPI.RectF
Added descriptions to GameAPI.RectI
Added descriptions to GameAPI.RectI
Added descriptions to GameAPI.RectI
Some Weather related tweaks.
Added descriptions to GameAPI.Vector2f
Added descriptions to GameAPI.Vector2f
Added descriptions to GameAPI.Vector2f
Added descriptions to GameAPI.Vector2i
Added descriptions to GameAPI.Vector2i
Added descriptions to GameAPI.Vector2i
Added descriptions to GameAPI.Debug
Added descriptions to GameAPI.Debug
Added descriptions to GameAPI.Debug
Added descriptions to GameAPI.BudgetBoy.Image
Added descriptions to GameAPI.BudgetBoy.Image
Added descriptions to GameAPI.BudgetBoy.Image
Tree species C,E,F,G's cheaper to animate.
Added descriptions to GameAPI.BudgetBoy.Animation
Added descriptions to GameAPI.BudgetBoy.Animation
Added descriptions to GameAPI.BudgetBoy.Animation
Removed all cmath calls from noise for testing purposes
added hold & overlay shotgun layers (using rifle anims for now)
tweaked the rotation of the pickaxe_wm
Backup committing chopped tree files.
If this doesn't fix Google Analytics I'm gonna have give up
Add console log when received respawn options (debug sleeping bag bug)
Tweaked sound compression method
Fixed pickaxe attack distance
Flicking sound assets around, hoping that it will make sounds work again
fixed the 3rd person pickaxe animations so the pickaxe doesnt clip into the player
re-organized emulator gui
tweaked emulator gui colors
Fixed the bad billboard render on E2 trees.
Less noticable dithering on tree LOD transitions.
Added chopped/broken variants of all Speedtrees.
Very roughly scaled a tree's wood yield by its size again. Maintained the same average.