200,687 Commits over 4,171 Days - 2.00cph!
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Added in-engine translation class
Made PieMenu replace Context Menu
Fixed Icon Updating
Fixed Item phrase updating
Stripped HTML context menu
Merged pie menu branch into construction2
Fixed error getting missing translations
Deleted missing prefabs in TestLevel
Updated engine phrases
Some placeholder building component icons
- Updated TOD
- Added a DOF control script to FilmCamera prefab
- Tweaked SkyDome settings to hog CPU less
- Moved some utility scripts around
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation updated during building of 07524641916d77bab05cb08a2a9e3ca370a00e20.
Documentation updated during building of 07524641916d77bab05cb08a2a9e3ca370a00e20.
Post-build deployment, GUID: 92e56501-5baa-4098-bfbc-d89f45cb76db
untracked Pngcs meta file
added docs to Graphics.cs and Graphics_Serialization.cs
Fixed the bad ambient light and smog.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
added docs for Tilemap.cs
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation updated during building of 82d50498a49fd2c49e87959e7795625dea90382b.
Documentation updated during building of 82d50498a49fd2c49e87959e7795625dea90382b.
Post-build deployment, GUID: ac90063c-58c8-4ac4-ab8a-e3ff51375614
fix for C# games not running
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation updated during building of ee5d795a322fa213f44874494a597db3d9f06f03.
Documentation updated during building of ee5d795a322fa213f44874494a597db3d9f06f03.
Post-build deployment, GUID: 1a9802c6-b330-4ceb-8d94-d2c64bb14aeb
Added description, icon to entity menus
Icons +desc for tool cupboard, locks and door
Pie menu placeholder sounds
Fixed OnDrawGizmos error in GroupAgentsMoveTo
updated smokestack just need to lod and add foliage.
Cleaned up all scenes and updated Main Menu with a new background.
Added latest theme music
Bootstrapping all worked out (for now)
renamed bone knife idle to idle_rare & simplified basic idle
updated bone knife vm source anims
tweaked bone knife vm anims
Added vm bob to bone knife prefab
Stripped out building block levels, levelling up, building, build proficiency, demolish proficiency
Backup commit of an initial working version of the grass system (do not use yet)
Added TerrainMeta to all terrains
fishing rod animations (catch fish / catch nothing)