200,539 Commits over 4,140 Days - 2.02cph!
Fixed two missing resolution variable replaces
Added window bars
Replaced placeholder textures on blocks with some different placeholder textures
Some improved error reporting.
Added bobbing and swaying although its a bit shit and needs tweaking. A lot needs linking together.
Partial fix for 2 channel PNG files.
Update building block basic source
Fixed that the procedural map would load BuildingTest.sav, removing all spawned entities in the process
Burce Willis aint gon save you now bruh
Create the terrain after spawning all landmark and decor (so that dynamic changes applied by decor are already known)
Made terrain height offsetting based on splats more extreme
Made bushes cluster more on open fields
Increased bush count along forest edges
Disabled splat based height offsetting underwater
Fixed animal patrols on test level.
Replaced Resources.Load prefab loading with PrefabLibrary class
Merge branch 'master' of github.com:Facepunch/arcade
chicken animations all done. Gonna work on the sound effects now.
Fixed entities not loading graphics.
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'deploy' of arcade
Conflicts:
Platforms/GameAPI.BudgetBoy/Entity.cs
Merge branch 'master' of github.com:Facepunch/arcade
New storage crate in code - Can be locked
Player ensures to stop looting upon death or disconnection
updated manifest & phrases
Refactored some gun code and starting to link it up better with view model stuff.
[platformer] fixed some stuff, added blocks that move around clockwise
[platformer] improved crush detection more, improved grabbing/landing on blocks moving away from player
[platformer] further fixed falling on a downward moving block
Eagle v2 and plains terrain WM.
[platformer] fixed an offset issue when pushed out of bounds while on a block
[platformer] fixed some crush false positives
Removed some unused Lua related stuff.
Finished 2 channel PNG support.
Merge branch 'master' of arcade
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation updated during deployment build 46f18efe-ac8e-4a4f-8bdb-a7ab3d918485.
Documentation updated during deployment build 46f18efe-ac8e-4a4f-8bdb-a7ab3d918485.
Moved water image effects to their own child object (like radiation)
Updated image effects to b13
Made sharpening toggle with AA
Fixed NRE in TerrainMath when the height map resolution is different from the normal map resolution
Fixed Games directory location depending on the current working directory, rather than always being in the same place as the game executable.