200,445 Commits over 4,140 Days - 2.02cph!
Don't forget to build the prefabs too(!)
Biome no longer stores convenience list of Seasons, instead BiomeManager creates it on init. Sceeeneee stuffffff.
Recompiled RustBuilder.exe
Added deferred shader/lighting override to help smoothen specular term everywhere (more accurate for rough surfaces)
Some helper script updates
[platformer] block eyes look in movement direction
started working on the rabbit model
Adding speedtree to `always include shaders`
Created spiral test scene.
Made BiomeManger a bit more reliable. Cleaned up some FX prefabs.
- Added Agent Attributes
- Fuzzy States for Attributes
- Agent Needs for Fuzzy States
- Agent Modifiers for Fuzzy States
- Custom Editor for Attribute Settings
- Added graph rendering system
- Started on Debug UI for Unity AI
[platformer] added mouth images to blocks
Done a lot to the player motor.
Aiming down sight works in a fairly proper way now.
The weapon effects are much nicer but a lot is still inpcomplete.
Fixing some stupid quality settings
[platformer] eyes blink on impact
Now on u5b14
Fixed build server
Commit from svn! Go Plastic!
Fixed trying to build osx twice
Time of Day update to 2.3.2
Fixed some mesh import settings that would create unnamed materials on library recreation
Fixed DS compiling
Added a rigidbody to animals (testing a theory)
Put building rendering on their own layer (for profiling)
Optimized player update and added profiling (average saving 4ms a frame depending on server conditions)
Increased max timestep (testing a theory)
Apart from probable bugs and probably some extra events character motor is done.
Committing code and assets to plastic
Fixed campfire looking like metal
Added cutoff value to grass system
code adjustment - load/save server only
- Added HumanUnitView extending UnitView... made color methods a bit more generic.
- Rexported human assets with better material setup
Fixed block damage overlay performance
Fixed block damage overlay z-fighting
Fixed block health bar not reaching to the end
Tweaked the placement guide to not z fight so much
Exposed serve and smash in anim viewer
added textures and updated jail building
Added volleys and force idle
Fixed a couple of warnings in b14.
Lighthouse monument check in, lots of files...this might break something/everything =/ so sorry early on.
Lighthouse 3ds max file check in.
Some more UnitView tweaks
Small lighthouse fbx fix.
Removed colliders from animal skins (animal root object should handle collision)
Server performance enhancements
Added gamemanifest check in SelfCheck
Can now force animator into the serve idle state
Testing new hit mechanic by checking ball pass point slightly infront of player
Physics layer adjustments for less client and server lag
Updated lighthouse max file, more fixing still not 100% right.