200,154 Commits over 4,140 Days - 2.01cph!

11 Years Ago
Optimised mesh. Texture tweak. Marmoset material added to char02 in animViewer scene. Lighting tweak.
11 Years Ago
Trying FloatStrict (even though it shouldn't make a difference with SSE register math?)
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Updated RustNative
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Modified best shot selection, now checks whether can move in time, previously just ignored this value!
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rexported wild west environment with court unwrapped and temp texture, fixed bad vert on grating, added court texture psd
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Networking changes.
11 Years Ago
gun prefab change.
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