197,501 Commits over 4,110 Days - 2.00cph!
optim ui to fix framerate?
WIP color kit, away color
Added lodcomp occludee shadow range handling
Fixed NRE on load related to roles/possessions stuff
Moved animal cooking to Cook module
Added a log for SmartObject.CanSubscribe failing due to incorrect role
Fixed spit addong not being buildable (bad role override on the deposit interaction)
Merge from /main/culling-env
Fixed bad timestep getting saved
Removed some unused stuff
Fixed night skip getting stuck if you're skipping a short amount of time
People should now only stockpile things in stockpiles belonging to their designated role.
Fixe role override not being used in CanSubscribe.
Hopefully fixed rain sounds getting stuck
Disabled tribe creation
Various data
Disabled notification on AttribuetGain activity
Eat From Dispenser should now filter by food resources and items.
Carrots have Eat From Dispenser interaction and are also in the food category.
Refresh role icons when pressing tab to show all the folouts
Another roles foldout tweak
GPV score can no longer be negative
Testing some sleep scoring changes
Fixed GPVs that inherit score from an InteractionDesire not having Momentum applied
Fixed roles foldout not always autoclosing
Added button to skip night time when everyone is sleeping
Added a bunch of items, and random color for books
Christmas tree desc fix
Phrases
weekly build merged to steam release branch
career unit/squad serialization/link fixes
Fixed Required By Blackboard Building filter option not checking resources
Fixed spit requiring construction
Fixed shonky hut requiring 27 grass to construct a turf roof
Fixed building upgrades triggering the building complete activity
fixed fireplace being unplacable under ceilings
Fixed time not unpausing when exiting a tabbed window