197,501 Commits over 4,110 Days - 2.00cph!
Removed preview data from BaseEntitySettings & affected editors (building, item)
Removed material requirements from Building system, whew
quarry prefab ground collision
Updating instancing to be more editor friendly...
Added Mining skill
Quarry bits
split up quarry collision
ResourceView.OnDispensed uses DispensableInfo.Quantity for material value
Fixed quarry view having convex collider
ResourceView updates material values in OnDispensed callback, if the dispensable is has UpdateMaterialValue set true
nospawns setup for quarry testing
ViewSpawner.OnValidate NRE fixes
Improvements to woodcutting module
Renamed planting fail check to something more appropriate
Small sign placement fix
Building supplies loot box
Fixed HttpImage error handling (UI web images)
Fixed possibility of BaseNetworkable.NetworkDestroy being called twice
Fixed NRE in AmbienceLocalStings.PlaySting
Fixed UnauthorizedAccessException in writecfg
Fixed NRE in UIInventory.PlayCloseSound
Fixed server NRE in TransformChanged (probably)
Updated Facepunch.System (NRE fix)
changed default value of material
renamed animal corpse shader to vertex colour hide shader
added vertex colour hiding to foxgove assets
Added vm admire source to _anim files
Updated nav mesh, added door block
Partial work on PersistentPlayer system. This is a non-compiling commit - don't select this revision.
improved water splashes while driving
improved various water effects ( player footsteps in water, bullet splashes, etc. )