197,501 Commits over 4,110 Days - 2.00cph!

8 Years Ago
Data
8 Years Ago
Removed preview data from BaseEntitySettings & affected editors (building, item) Removed material requirements from Building system, whew
8 Years Ago
latest
8 Years Ago
quarry prefab ground collision
8 Years Ago
Updating instancing to be more editor friendly...
8 Years Ago
Added Mining skill Quarry bits
8 Years Ago
split up quarry collision
8 Years Ago
quarry collision
8 Years Ago
ResourceView.OnDispensed uses DispensableInfo.Quantity for material value
8 Years Ago
vm admire updates
8 Years Ago
vm admire source
8 Years Ago
Fixed quarry view having convex collider
8 Years Ago
Save
8 Years Ago
ResourceView updates material values in OnDispensed callback, if the dispensable is has UpdateMaterialValue set true
8 Years Ago
art
8 Years Ago
nospawns setup for quarry testing
8 Years Ago
ViewSpawner.OnValidate NRE fixes
8 Years Ago
ViewSpawner non-abstract
8 Years Ago
ViewSpawner
8 Years Ago
EntityViewData stuff
8 Years Ago
Improvements to woodcutting module
8 Years Ago
Renamed planting fail check to something more appropriate Small sign placement fix
8 Years Ago
Building supplies loot box
8 Years Ago
Ai behaviour progress
8 Years Ago
Updated Facepunch.Unity
8 Years Ago
Backup
8 Years Ago
Backup
8 Years Ago
Basic look around for AI
8 Years Ago
Fixed HttpImage error handling (UI web images)
8 Years Ago
Fixed possibility of BaseNetworkable.NetworkDestroy being called twice
8 Years Ago
Fixed NRE in AmbienceLocalStings.PlaySting
8 Years Ago
Merge from culling-env
8 Years Ago
Fixed UnauthorizedAccessException in writecfg
8 Years Ago
Fixed NRE in UIInventory.PlayCloseSound
8 Years Ago
Fixed server NRE in TransformChanged (probably)
8 Years Ago
Updated Facepunch.System (NRE fix)
8 Years Ago
changed default value of material
8 Years Ago
renamed animal corpse shader to vertex colour hide shader added vertex colour hiding to foxgove assets
8 Years Ago
vm admire source
8 Years Ago
Added vm admire source to _anim files
8 Years Ago
Fixed dash emitter
8 Years Ago
...
8 Years Ago
Updated nav mesh, added door block
8 Years Ago
Partial work on PersistentPlayer system. This is a non-compiling commit - don't select this revision.
8 Years Ago
Backup
8 Years Ago
tweak UI
8 Years Ago
Backup
8 Years Ago
Backup
8 Years Ago
improved water splashes while driving
8 Years Ago
improved various water effects ( player footsteps in water, bullet splashes, etc. )