197,072 Commits over 4,110 Days - 2.00cph!

8 Years Ago
board unit dragging basics
8 Years Ago
Packed hazmat suit materials
8 Years Ago
Downscaled hazmat mask textures
8 Years Ago
Downscaled wood armor and roadsign vest
8 Years Ago
gas_station update gas pump LODs/COLs/ Textures and prefab
8 Years Ago
Added mouse input events for releasing left mouse over a unit or a tile Disabled drag scaling for now moe wip dragging
8 Years Ago
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8 Years Ago
Downscaled heavy plate jacket and pants
8 Years Ago
Packer tools support for 48 and 64 bpp Fixed imageutil savetexture swizzling Fixed compile warnings
8 Years Ago
merged to main
8 Years Ago
merged from main
8 Years Ago
Supermarket cash register
8 Years Ago
Fixed possible Lua error(s) in menu state
8 Years Ago
Kill SetVisible on CharacterModel. SetVisibility is king now.
8 Years Ago
Removed print
8 Years Ago
Fixed construction parameters on building materials not being set properly on load
8 Years Ago
Changed character visibility to have three states. Characters that are nearby (currently, within 75m) but not visible to the player can still animate while having some other unnecessary features disabled, meaning their weapons can still play sounds in animation events and so on
8 Years Ago
Added a Go Home ability to units - if they are outside of their territory you can command them to head back to their territory
8 Years Ago
Applied Unit Controller load fix from last week to a Groups entities to fix buildings getting marked as not player controlled on load (buildings in players group but not player controlled was messing stuff up)
8 Years Ago
Added a missing ProtoInclude for PersistedGameEventManagerData
8 Years Ago
Diplomacy component now keeps track of when the last gift was given to another group, and won't give another gift until 24h later
8 Years Ago
Stop NPCs showing money FX for their initial money allowance
8 Years Ago
Fixed errors in wallhole calculations.
8 Years Ago
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8 Years Ago
windows, doors, props
8 Years Ago
Forgot some BaseNpc tweaks in merge.
8 Years Ago
Missed a Main Camera tweak in the merge.
8 Years Ago
made a start on a basic game event system. for now game events can be set up with triggers in game modes.
8 Years Ago
PlayerProgressionWidget fixes
8 Years Ago
Various activity related cleanup
8 Years Ago
Uncommited files.
8 Years Ago
Updates post processing stack
8 Years Ago
Added more cmd logging to try and catch the verification bug
8 Years Ago
arm mesh revision source added
8 Years Ago
added new arm mesh to rig source
8 Years Ago
Knowledge tab shows all tutorial screens, tracks "unread" content
8 Years Ago
art
8 Years Ago
fixed error in Tutorials Widget if there is no active tutorial
8 Years Ago
turning anim stuff
8 Years Ago
Lost And Found protoinclude. Fixed error when loading Estranged groups.
8 Years Ago
ifdef CLIENT
8 Years Ago
Adjusted some memory pool buffer sizes
8 Years Ago
anims
8 Years Ago
seed rename
8 Years Ago
GroupProgression persistence
8 Years Ago
Bound to be more issues to fix, but at least the game runs again.
8 Years Ago
Project compiles again
8 Years Ago
Save
8 Years Ago
Knowledge tab boilerplate TabbedWindowsEditor fuckerage
8 Years Ago
added some cmd verification debug log, version++