197,441 Commits over 4,110 Days - 2.00cph!
Removed persisted data type in MapCamera
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the any key is the best key
Fixed selecting units on the map not triggering the new transition
attempt at cutscene skipping
Added texture density visualizer (graphics.showtexeldensity)
Added BuffString() which returns Min-Max buff range as a formatted string and can be referenced from descriptions with %b.
Updated healer attack description.
More map transition improvements
some jail assets + furniture updated
WIP cloud layer alpha lerp
Map camera zoom in threshold to transition
More camera transition improvement (sync rotation)
Maybe fix stack overflow when launching the game with a joystick connected for Linux builds
Made game to map camera transition somewhat acceptable
More camera transition stuff
Rally Tribe can't be done when sleeping
Player camera transition WIP
fixed fisting animations when walking / running
death time uses the right datetime
Pause UI quit coroutines to ensure we save properly before qutting to menu or out of game
Jenkins file f3
Save at end of GameManager.DoStartNewSession
office furniture greybox base models
human controller update to fix 832 "Carrying heavy items anim blends to the wrong pose when stopping"
scene change for last commit
hotkey do toggle UI (fps test
Added vsync and shadow opions to video section
DSE cleanup
DataBrowser remembers selected asset after compile
Ship win64 instead of win32
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Jenkinsfile report build errors
Moved SteamLibraries to Editor folder
Switched to Facepunch.Steamworks
Fixed avatars using linear
Removed some navigation debug