201,261 Commits over 4,171 Days - 2.01cph!
Item containers can define the max stack size
Can define item defs to never drop a world model version
Character select supports 2 player selection
finished ribcage lanterns and added ropes for lanterns. added animated bottles, tweaked water plane
Updated Lion-El rig file
Added run south, south east & south west
Vastly improved handling of AssetEnums in BeforeEditor (no more crap in SelectAsset)
Added Editor designs for Resource (Dispenser) Item management
Fixed a dict lookup error in BeforeEditorTab
Better handling of MinMax sliders (float rounding to decimal places)
Building now derived from Item (which feels wrong, might rename Item to Entity?)
First version of an optimized custom draw call batching system
Removed ResourceType from DispenserSettings.Item
Added ItemCategories enum
Reworked Harvesting a bit to use ItemCategories when finding the item to harvest
Testing possible reliability fix.
ItemDef - maximum draggable amount
Building construction requirements groundwork
Added selection history editor window
Unified itemicon's smaller icon
Show contents on vessel item icons
- Added AddToStockpile Action
- Added DepositItem Action
- Added ConsumableView, ContainerView
- Added Placeholder Sticks and Wood Views
- Added Constructable SO
- Cleanup/Fixes
First pass at bullet flybys
Missing parentheses.. Doh
added yesterday's changes to unity. (lanterns, bottle, water)
Removing Colliders from Zone in all scenes
Updated quarry bucket collision
Added Oiljack gibs
Arid Biome + Palm FloraGroup. ZoneSeasons editor update tweak (fixed biome editing preview)
gibs for mining quarry @helk
Also adding a missing texture for oiljack
Updated barricade.wood to use the generic texture atlas
added water ripples to swamp scene, tweaked anim play speed
updating Lion-El run maya files
Selected item HUD cleanups
Fix ZoneEditor not persisting the correct Biome enum
* Possibly fixed a physics crash
* Fixed glass PHX panels igniting when shot
* Fixed a PHX material (zc_tube.vmt) having bad symbols
* Fixed models/noesis/donut.mdl erroring to console when spawned
- Item Refactor
- ItemSettings, Item and ItemView no longer abstract
- Added ItemComponent
- Resource renamed to CraftingMaterial
- Containers renamed back to Resource (TODO : Add generic Container that Resource and others will derive from)
- Resource, CraftingMaterial, Consumable and Equipment all derive from ItemComponent
- Added Editor tabs for different ItemComponents
updated Lion-El anims & rig
Re-exported Lion-El anims & character with updated rig
Added Lion-El run anims & clips
Added AssetPool
Improved draw call batching
Updated building block prefabs to use draw call batching
- Area0 boss now drops a specific loot item
- Reworked Area0 to be more open and noob friendly
- Mission items for Area0
Water Catcher loot panel wip
- Added noob-simple tutorial text panel to Area0
- Restructured Area0 and Area1_1 hierachy to support level swapping again
- ChangeLevel can now toggle specific objects