201,398 Commits over 4,171 Days - 2.01cph!
Fixed roadside, riverside and powerline objects not applying their terrain modifiers and anchors
Added delay to serve bar visibility
Can now transition out of serve early - anim controller dependant
Added palms to warm beaches
Reduced powerline topology radius
Slightly less dynamic decor
added new icons for bone club and riot helmet
increased grass displacement on traps
decreased bone club impact sound
Heightmap detail noise fade-in starts earlier, leading to nice cliffs along some beaches
reduced shotgun headshot sound volume
added landmine icon
increased shotgun aim sway
slightly reduced shotgun slug damage
fixed keypad LOD errors & can now *really* see it from farther away
bone club condition reduced
Higher forest density in the arid biome to be more in line with the other biomes
Increased max number of attempts to place mountain prefabs
Character material adjustments. Increased shadow intensity in frontend lights.
Merge from procgen9.1
Game manifest
Network++
Save++
removed ball collision from water plane. Added new court collision. Added new forcefield
added max files for new forcefield
tweaked forcefield shader to input blend texture
Updated camera in TestLevel
Tweaked sun and moon brightness
Added a few different items and loading in models in a nicer way.
disabled some stuff for now
Added Elvis selection anim
Hooked up Elvis animator to use anim on selection
Distant gunshots are a bit quieter but can be heard from farther away
FOR FUCK SAKE turret enemy with new model
added crouched turn-in-place animations for bow / unarmed / pistol
added a crouched gesture for doing things on the ground
tweaked salvaged icepick viewmodel anims
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First person models of the 6 new melee weapons ready for an animation pass.