201,578 Commits over 4,171 Days - 2.01cph!
Pumpjack and Quarry sound tweaks
Making high wall admin only until I decide how to play it
Fixed item filesystem warnings in editor
Fix compile error because UnityEditor directive in GameManager (ty resharper)
Removed some kinda pointless special handling for quitting the game in the editor.
Fix for selecting incorrect backhand
updated player skin 1 head with new eyes and materials
Tagged hits in controller and added check in script
texture sizes, missing meta files
Fixed male player heads not changing
Override player aim with where their gun is pointed at (sadly disables headlook networking for now)
Fixed that the holdtype in PlayerModel never switched to the gun holdtype because it was checking a deprecated string field
Fixed floaty airfield boxes and missing crates
crossbow third person LOD's + worldmodel
Changed how items are loaded (loadtime test)
updated icons
added LOD's to crossbow
added worldmodel for crossbow
updated male heads with new eyes
Big chunk of editor cleanup and refactoring mostly around asset list generaton, tab refresh and creation
Material organisation in Resources
Overriding the type passed to CreateAsset in in tabs that work with abstract data types (condition, trigger, consideration etc)
Added HasAttribute Condition
Added EnvironmentalModifier Effect
Refactored shot selector, removed almost duplicate struct
Fixed SpawnGroup variance always being 0 (i.e. no variance)
Removed lamppost light source because it looks weird and flickery
Removed tiny floating mesh from radtown_small_5
fixed some seams seemingly causing seam issues.
added new wild west skybox, added shadow mesh
Added dylans sparks effect. Added new skybox, lighting and animated parts to wild west scene. Changed material colours, added clouds, tweaked orbitting rocks.
Updating crossbow source file
WIP Trigger/Condition refactor, effects not working currently but game still functions
Triggers created at runtime add themselves to TriggerManager for evaluation.
Tweaks
Fixed some deployables that should be placeable on foundations being unplaceable
Tweaked wall deploy volume thickness
I wonder what would happen if the player and animals didn't have rigid bodies
fixed pumpjack giving ore instead of oil
fixed large furnace being able to be placed on foundations
large furnace slightly cheaper
█▆▄ ▊▌▌▍▋▋▍▋ █▅▄ ▄▊ ▇▉▉▇▍▉ ▊▄ ▉▉▍▌▆█ █▆ ▆▋█▊▊▍█▆█▌█
Radtown crates no longer spawn partially inside building floors
Tweaked initial delay in LocalClock
Fixed floorspikes, barricade damage triggers not being triggers
Re-added rigidbodies to players and animals - but marked as triggers
Fix last concrete bullet impact sound having the tip of a metal impact in it
Made damage collider a tiny bit bigger in barricades