201,574 Commits over 4,171 Days - 2.01cph!
Bridge material and parts tweaks
updated AssetGallery test scene.
Making skins for building blocks more straight forward, less magic
sockets work with deployables
survey charge creates a crater, & mining equipment snaps to it
GrassSpawn/DecorSpawn Biome integration
Temperate biome tweaks and some manual (ew) foliage material fixes.
Fixed constant reimporting when pressing play or saving
Basic prefab caching for DecorSpawn
FoliageTools cleanup and fixes for duplicat material creation
bridge material and model updates
fixed placement of mining quarry
fixed bug with planner trying to play an effect after it had destroyed itself
protocol++
!added crossbow for alex to fix
Updated bone, wood, and roadsign armor for better fit, collision, clipping, skinning, etc.
Fixed construction and deployable placement check regressions caused by the layer refactor
Fixed TweakUIMultiSelect initial state
Updated the crater texture to match variety or ground types better. Also dithered the alpha to fade out smoothly.
Tweaked god ray color around dawn and dusk
Fixed beachside trees being allowed to spawn on cliffs
Views can be updated automagically from their source assets in BoforeEditor
Added third TrackIR rotation axis
Special handling for Unit and Building view updating in Before Editor
Attraction points, attraction socket
Crossbow - Updated animator, triggers, ironsights & added dryfire. Now works like the pipe shotgun.
UpdateViewFromSourcePrefab fixes
Moved running hit backhand event
Updated Igor controller
Quarry, pumpjack, windmill now have gradient foundations
missed protocol++ (whoops)
updated crossbow icon
removed temp wood constructions around quarry
Updated shot selection
Removed Marmoset
closed a few gaps in the meshes
re-exported max anims. added conveyor belts
added new props, anims and materials to wild west scene, starting on lighting
fixed placement check on mining quarry
Crossbow -Added a 'loaded' bool to trigger when loaded/unloaded, updated animator, added loaded deploy & holster anims
Animal material consistency and vpainting
tweaked lighting on wild west court, tweaked sunshafts and bloom. adding colour to materials
Updated holdtype on player crossbow
nerfed wood spear - slightly less range, less radial grace
Added highwalls to buildingtest scene
Planner doesn't need manifest rebuilds in editor
Compound wall