201,651 Commits over 4,171 Days - 2.01cph!
player commands wake up units
fixed a bug with the player inventory animation not looping
Various env material tweaks.
added convar for hit notification to be client or serverside
fixed rockets not having creator entity set
added protection properties to new hats
don't do multiple hitnotifies per frame
loottable adjustments
fixed more hit notification stuff
protocol++
DM tick fixes, Agent IsActive false on unit death
Can actaully turn off hit notifications ( why would you ever )
Changed SleepTime Consideration curve to ensure it hits 0 response on 0 score.
Changed SleepScore DSE to make SleepTime have a contribution of 1.
fixed 'dupe' people cried about, even though turning two c4 BP's into one real c4 is like turning two gold bars into one silver bar
FOR FUCK SAKE factory asset with remade collision/rework on fixing some prefab (some collision still broken due to prefab mess up)
FOR FUCK SAKE asset factory
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* Fixed "point" scripted entities not returning correct class on client if transmitted
* Added cl_mouseenable to blocked command list
* Added a billion Vehicle functions ( About 35 )
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- Changed the way objectives are handled/displayed
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Corn plant models, textures, prefabs
Added BasePlayer.MovePosition (for mods)
- New mission select screen WIP
- More mission select WIP
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- Removed recall ability and related assets
- Started making the new mission select panel work
Loot barrels visual upgrade + gibs
- Mission select screen work
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- Mission select loads 1-1 by default so Thai can still get to it
Network data transfer test
Chat UI works, More UI fixes.
Added back SSAO Pro with a few modifications; cmdbuf mode for ordering + couple more params + bug fix
Replaced SESSAO with SSAOPro for performance until we find something better
Added PVT cache compression for DX11 targets for reduced VRAM footprint and bandwidth savings
Added Test/Compression/BlockCompression scene for real-time texture compression testing