200,682 Commits over 4,171 Days - 2.00cph!
Exposed writing and rendering to / from streams in GameBase
Exposed writing and rendering to / from streams in GameBase
added userprefs to gitignore
added userprefs to gitignore
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Graphics.GetImage logs the image name if it cant find it
Graphics.GetImage logs the image name if it cant find it
added mousewheel zooming for the demo scene
added mousewheel zooming for the demo scene
Merge branch 'master' into networking
Conflicts:
Unity/ProjectSettings/InputManager.asset
Merge branch 'master' into networking
Conflicts:
Unity/ProjectSettings/InputManager.asset
Field tree lod billboard textures
Proper billboard import settings, and cleaned up old clutter.
Field tree billboard mats and normalmap meta fix.
Deleting UnityVS.VersionSpecific.dll (it auto re-creates itself)
Ignoring UnityVS.VersionSpecific.dll and meta
Calibrated the LODing on all field trees
Fixed prone being on in player models (!)
Fixed some issues regarding AI system performance
Fixed all sorts of issues with the billboard import settings of the new trees
Fixed scripts within subdirectories not being compiled.
Fixed scripts within subdirectories not being compiled.
Merge branch 'master' of arcade
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Merge branch 'master' of arcade
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Made Entity.Stage setter internal.
Made Entity.Stage setter internal.
Added lock item
Added item slot system
Added module: DeployToItem
Added module: ItemSlot
Renamed item hook OnCreated to onCreated
Removed item.name (redundant)
Locks are now a seperate deployable item
protocol++
Added comments to the Swatch class.
Added comments to the Swatch class.
An icon scene with more intricate rendering/lighting setup.
Added implicit conversions between Color24 and int, and some comments for swatch related methods in Palette.
Added implicit conversions between Color24 and int, and some comments for swatch related methods in Palette.
Should prevent door stacking
Time of Day update to 2.1.1 prerelease 1
Added use of road properties so roads can now have different widths. Now need to add meshes and blend them together.
client spawns an entity when arcade screen is clicked, this is so I can see if I can get the serialized graphics data replicated to clients
client spawns an entity when arcade screen is clicked, this is so I can see if I can get the serialized graphics data replicated to clients
Merge branch 'master' into networking