200,682 Commits over 4,171 Days - 2.00cph!
Merge branch 'master' into networking
Burlap shader normal intensity toned down.
Revamped item categories
Updated crafting UI
adding gloves (which need skinning properly) and adding feet with textures
Included fix for a possible issue when rendering from a stream, and a partial implementation of rendering from a stream.
Included fix for a possible issue when rendering from a stream, and a partial implementation of rendering from a stream.
Updated icons from admin site
Fixed building plan switch strings being #phrases
Fix for camera translation not being networked.
Fix for camera translation not being networked.
Included latest release builds of the API.
Included latest release builds of the API.
Ignore.conf'ing stuff used to make tree billboard normal maps.
updated skinning on gloves
Partial implementation of guessing non-grayscale swatches, probably going to revert.
Partial implementation of guessing non-grayscale swatches, probably going to revert.
Reverted to old image asset loading.
Reverted to old image asset loading.
Merge branch 'master' of arcade into networking
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Resources/GameAPI.dll
Resources/GamePackager.exe
Unity/Assets/Plugins/Editor/GameAPI.Editor.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.dll
Merge branch 'master' of arcade into networking
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Resources/GameAPI.dll
Resources/GamePackager.exe
Unity/Assets/Plugins/Editor/GameAPI.Editor.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.dll
Now generating meshes again.
Need to add the endcap part and fix any joins and make roads blend a bit better again.
Crafting tooltip cleanup, shows ingredients
Updates for gmad.exe:
* Updated premake4.lua to build the project with correct paths
* Added simple drag'n'drop support to gmad.exe
* The "out" path is now automatically calculated for both "extract" and "create" actions, if not overridden manually
* Removing triple output of addon files so now it only does so once
* Added proper help message
Added terrain collision resolve system for objects to pass through when entering caves
Increased the number of attempts to find a monument spawn location to 1000
Some more graphics stream compression.
Some more graphics stream compression.
working on revolver player anims
Fixed camera juddering in the test game.
Fixed camera juddering in the test game.
Merge branch 'master' into networking
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Resources/GameAPI.dll
Resources/GamePackager.exe
Unity/Assets/Plugins/Editor/GameAPI.Editor.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.dll
Merge branch 'master' into networking
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Resources/GameAPI.dll
Resources/GamePackager.exe
Unity/Assets/Plugins/Editor/GameAPI.Editor.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.dll
fixed bug with the prone always being enabled; commiting the rest of the 3rd person grenade jog/run animations
Temporarily removed the clouds while they are bugged.
Fixed error in PlayerWalkMovement on levels without TerrainMeta
Added Burlap shoe + glove items
a control cabinet entity event is raised when a client clicks on one of the proxy cabinets if it's not already being controlled. If the owner cabinet isn't being controlled then it will change IsControlled to true and replicate the bool to other players
a control cabinet entity event is raised when a client clicks on one of the proxy cabinets if it's not already being controlled. If the owner cabinet isn't being controlled then it will change IsControlled to true and replicate the bool to other players
Mesh now has tangentand therefore can have normals. Tweaked textures a bit. Fixed the straight segment bug
Games can now specify their own resolutions and update rates.
Games can now specify their own resolutions and update rates.