200,680 Commits over 4,171 Days - 2.00cph!
Screens now automatically resize to match the aspect ratio of the game.
Screens now automatically resize to match the aspect ratio of the game.
Merge branch 'master' into networking
Conflicts:
Unity/Assets/Prefabs/Cabinet.prefab
Merge branch 'master' into networking
Conflicts:
Unity/Assets/Prefabs/Cabinet.prefab
Fixed some clutter rock LOD distances. Added cacti files. Started on some desert environment settings.
fixed the wolf prefab on the MenuBackground scene
added userprefs.meta to gitignore
added userprefs.meta to gitignore
clients can request to release control from the owner cabinet
clients can request to release control from the owner cabinet
Merge branch 'master' into networking
Merge branch 'master' into networking
added LODs to the burlap gloves/shirt/shoes
added prefabs for the burlap shoes/gloves/shirt ( LOD included )
Turned Sun Shafts resultions down to medium (fixes orange smear in editor)
Re-enabled horizon clouds (aren't broken)
Time of Day update to 2.1.1 prerelease 2
Various cactus prefab adjustments
Added kinematic rigidbodies to all cactus prefabs
Added cacti to decor spawn
End caps now generate meshes.
Adjusted the grass to match the trees a bit better. Slight moon tweaks.
Removed static cull distance of the world layer (it's handled on a per-object basis by the LOD groups)
Added custom resource type example.
Added custom resource type example.
Merge branch 'master' of arcade into js-scripting
Merge branch 'master' of arcade into js-scripting
Improved the skin on first person arms, and main character model.
Added crosshairs
If context menu has one option, just select it
Show menu option on crosshair if only one option
Show "menu open" on crosshair if multiple options
Show "pickup item" on crosshair if pickup is the only option
Added IK set weight anim events to rock & pickaxe player anims
more .meta changes to player anims
Added player anims to holdtype overlay player controller
Added test caves
Protocol++
Edited wm_rock prefab ( target bone is now l_prop)
Added revolver player anims
Now generates curbs on intersections but it's a bit messy. :(
Items can now override crosshair and use button to show information
Show information and override use when lock is held
Added two secondary materials and textures for skin comparisons.
Fixed pvt bug from hell.. again; deployed reference parallel cpu impl
Fixed pvt pre-pass raymarching wrong near-plane clipping
Refactored pvt code for hot reload friendliness and cleaned up dirtier parts
Raised pvt aniso level to 8 by default
Base pvt pyramids are now compressed
PVT now scales according to quality settings and available vram
Fixing NRE's in dedicated server (Please review these changes @andererandre)
Fixed lock not deploying properly when connected to server
Fixed missing wolf in menu screen
Intersection road segments now have curb meshes. Normals are a bit fucked at times though.
Sort out UV stretching.