200,269 Commits over 4,140 Days - 2.02cph!
Changed server highscore saving to save a file per game using the serialized highscore data.
added more validation. still plenty of errors though. :(
Added models, textures, and prefabs for hazmat suit and improvised helmets.
[memory_dungeon] card types and matching
[memory_dungeon] card types and matching
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
committing latest burlap clothes source file
burlap shirt fix...hopefully.
Cleaning up unused materials
Basic worldmachine island template.
Added tools/Update Clothes Models - sets up avatar, humanoid, no material import, warns on extra bones
[memory_dungeon] refactoring
[memory_dungeon] refactoring
Edited torch prefab & v_torch to get new torch working.
Made torch normal maps normal maps
Time of Day update to 2.2.0 prerelease 4
Changed default farclip to 6000
Fixed voice chat not marking players as active.
Fixed voice chat not marking players as active.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Added AISense.FindClosestTarget / Danger / Obstacle
Added AILocomotion.SnapToGround (no longer called automatically)
Made TickSenseAction randomly distribute its calls across frames
Removed all WaitForSeconds from the wolf beahviour tree (for testing purposes)
Added early exit to AILocomotion tick if no movement is required
Made AISteering profiler sampling more accurate
checking in metal plate helmet and textures
Made obstacles handle entities inside them in a more stable manner
Removed grass system debug output
Added AIObstacle.CheckCollision
Changed AIObstacle.ClosestPoint policy for points inside the obstacle (should return position of the checked point)
Updated AI test scene
Made obstacles handle entities inside them in a more stable manner (for real this time)
Fixed AILocomotion speed not depending on angle between forward and target vector
Updated animal prefabs
Updated AI test scene
Tweaked vm torch source anims to fit better with the new torch
Fixed warning in IgnoreCollision
Now using StaticBatchingUtility.Combine on any gameobject tagged Static Batch Root. All children of root must use same material.
Restoring deleted weapon files (goosey strikes again)
Fixed warnings in the cave_test prefab
Shit. Done stuff then deleted it.
Disable dynamic znear in playermodel scene
Fixed torch by reverting to the last commit by Alex + recreating the material (where the fuck did that go?)
Fixed WaterEffects NRE if sky dome is missing
"Tools/Update Clothes Models" now changes max texture size to 4096 too
Changed settings on torch material
Renamed metal_improvised_helmet_01 and metal_improvised_helmet_02 to human names
trying to commit torch material again ( just update it plastic!)
updating torch anims to fit the new torch model better, including .metas ( rightly or wrongly)
Added bucket helmet
Added coffee can helmet
Made the AI test level even more fun
Fixed some AI controllers not properly being added to the AI handler when running scenes in-editor