198,742 Commits over 4,140 Days - 2.00cph!
Torrent of Ice consistently freezes targets. Has twice the cooldown, 1 more range.
▌▇▊▌▇ ▉▌▍ ▋▋▋▄ █▇▋▉█▅▌▇ ▍▆▇ ▋▍▅ ▌▍ ▇▉▌▄▄▋▅ ▄▇▊ ▉▌▉ ▉▄ ▄█▊▊ ▊▊▅ ▍▉█▉▄▉▍, ▌▌▆▋▌▉▅, ▍▊▄▊▆▋▅▌▊▍▌█ ▆▆▆ ▆▉▅▆▅▊ (▇▊█▊▊▄ █▋▇▄▊▍▌)
Shield bash procs not applied to a victim that's shield blocking.
Attempt to fix team assignment messages in global chat.
Disabled some boat debugging
Trello task complete: Game modes can define their own colour correction.
Plus added callbacks to game mode creation + round start + round end.
Cast progress bar now increases instead of decreasing
Removed team boss UI and logic (it never worked outside the editor)
Trello task complete: Show game state when in pre-game wait
Fixed loading screen glitch when there was no image
Game menu options can be added and removed per game mode
Give WiseGuysTools two scene quickslots so it's easy to switch between them
Stop players cancelling each other's spells.
dont log fail spell fail reasons for everyone
SendNetworkUpdate on BasePlayer.Heal
Merged hunting Goals into one Goal.
People should now only hunt if they have a weapon that doesn't require ammo or that they have ammo for
Hopefully fixed name tag NRE
Fixed NPC HP being 0 due to bad load order
Claymore and 2h channeling staves are not throwable.
Fixed last attacker not being included in AI target list
boats kick players if their head position impacts a solid object
boat deals damage to players based on velocity if their head impacts a solid object
!boat peek exploit fix
can not mount moving boats with drivers unless they slow down
Fx & sounds for orb spell.
Switching weapon will cancel spell channeling.
Fixed respawning with NoSprint set to true.
Also sanity reset held items on respawn (reset their blocking state).
Also sanity reset modelState for blocking and channeling on player.
NRE tests in PlayerReputation server side when checking team friendliness.
Targeting ring
Less annoying chicken sound spam
Loot stuff
AI will always sense last attacker
AI target data holds separate last seen/heard times
Not use npc spawner for loot.
Fixed AI forgetting their current target when out of range (now uses range and de-aggro timeout properly, and fixes NPCs getting stuck with a bad target)
Scene tweaks.
Hud tweaks.
AI Agro and target management tweaks
Fixed client spell cancel spam