193,570 Commits over 4,079 Days - 1.98cph!
Report/Feedback fix (fingers crossed)
Fixed ViewTransformSelectDrawer not refreshing per property
Added CraftItemSettingsEditor to expose stat manipulators nicely
rebuilt haircap 2 with morphs and skinned and got working seamlessly with male head, works with non tssaa
Fixed some keywords on eating related AI
Machine processes wrapper can now specify objects to show when active
Added ViewTransformSelectAttribute/TransformSelectDrawer
renamed a thing in Possessions
Fixed debug build on staging app
delete fire from building editor scene
Nuked various consumable effects, as stat changes are defined on the item.Consumable component
Meat gives mad nutrition
Fixed shopping cart link not working
Feedback fixes, warnings when it goes wrong
Fixed Blackboard.ParametersId returning wrong value
Remove and destroy cooking carcass when it is cooked and depleted
Fixed NRE when killed without HitInfo
nospawns setup for building debug
Fixed NRE in voice recorder
Eliminated GC alloc from voice recorder
Fixed Jeffreys Hapis hole
Berry bush regen and auto dispense
Ability.PlaceCraftingOrder is AI only (no longer shows on radial)
Disabled the Human.Idle.Activities module for now (too much dancing, need historical time since last execution as part of DSE scoring)
water_well_d scene progress backup
Junkpile despawn time is constant (since it was identical on all prefabs anyhow)
Junkpile despawn time is now 30 minutes (from 20 minutes)
EntityEx.SetViewParent error when view is null
Deer, Goat and Rabbit can no longer be butchered. Either cooked on spit on stick
Hut owner limits fixed to match the number of sleeping positions
Removed unnecessary mipmap refresh from skin texture loading
Added detailed profiling to AsyncTextureLoad
Possessions fulfillment tidy up
Broken icon import settings are identical to cooking, fire and loading icon import settings
Skins have OnLoaded and OnIconLoaded callbacks
Added OnItemIconChanged event to item icons
Show loading indicator on item icons while they're still loading
Refresh item icons when their skinned icon finished loading
adding a required possession checks fulfillment
Tweaked human navmesh settings to generate better navmesh.
add possession requirement regardless of if we have the thing or not
water_well_d mini monument scene backup
Various data, hunting scoring fixes
CookCookableItem blackboard fix/warning if it fails