193,693 Commits over 4,079 Days - 1.98cph!

7 Years Ago
GitSync: numpad library bugfix, TTT updated to latest version, UTF8 library fix
7 Years Ago
setup away kit with complementary colors tweak ui portrait material for glow
7 Years Ago
tweaked color kit/added new one sorted kit ID by hue for visualisation , reassigned corresponding kit ID to player/ai team change unit kit color script to spawn half in away color, sorted by ID
7 Years Ago
Added torch equip/ignite tip Added comfort explaination tip added consume food/water tip Added campfire heal tip translate mouse0 etc to "left mouse" in game tips
7 Years Ago
Different fix for the previous bug. Apparently some things could be spawn queued but not yet in the snapshot. If two characters joined right together, the second client's character wouldn't show up for the first client. Instead, keep the queue but don't send an entity in the snapshot if it's already in the queue.
7 Years Ago
ViewFill can assign extra construction requirements per fill used (eg. 0.2 logs for each view used as filler) Gets rounded to an int and added to whatever construction requirements already exist for the building
7 Years Ago
Reduced lodcomp OnVisibilityChanged overhead Top hiz downscale (testing)
7 Years Ago
Fixed a bug that was as follows: Server events: 1. ZGameMode client player character created. It has no children yet. 2. Character spawn serialization is queued on NetworkEntityManager (but not sent yet). 3. Character is set as the NetworkSubscriber subscriber. 4. Full snapshot is sent as a result. Character with no children is serialized. 5. Fists selected and assigned as child of character. 6. The queued spawn from #2 is sent. Character has one child (fists). Client receives the first spawn with no children, and ignores the second one because the entity already exists. Fix: Clear the spawn and update queues when sending a snapshot. Everything's getting sent anyway.
7 Years Ago
save
7 Years Ago
Screens
7 Years Ago
Misc
7 Years Ago
bits
7 Years Ago
Fixed multi clicks required to start fill placement Fixed some bad rotation logic
7 Years Ago
ViewFill now places box nav mesh obstacles for each block of views
7 Years Ago
Merged from main
7 Years Ago
Improvements to scientist behaviour.
7 Years Ago
Build
7 Years Ago
Fixes.
7 Years Ago
more
7 Years Ago
Doin bits
7 Years Ago
More Scientist AI
7 Years Ago
Cave work
7 Years Ago
Removed InteractionDesire. Added Agent.NextInteraction.
7 Years Ago
Shaved most GC allocs in hair setup and morph cache
7 Years Ago
Ensure players always spawn on beach (Savas island)
7 Years Ago
Eliminated GC from QuickCraft.Rebuild
7 Years Ago
Added metabolismtick convar (time inbetween metabolism updates)
7 Years Ago
Douglas Fir LODs
7 Years Ago
art
7 Years Ago
Build scene
7 Years Ago
Organizing things.
7 Years Ago
Added itemoutline convar
7 Years Ago
LODs for more things that didn't have them. Scene stuff
7 Years Ago
Tree cleanup
7 Years Ago
missing interaction positions
7 Years Ago
giant hut
7 Years Ago
Fixed NRE in PlayerModel.DoAimingSounds
7 Years Ago
merged to main
7 Years Ago
Content bundled dungeon meshes.
7 Years Ago
LOD meshes & setup for the rope bridges.
7 Years Ago
added help prompt text when trying to start career match with invalid squad
7 Years Ago
merged from main
7 Years Ago
clicking play match with an invalid/incomplete squad for your next career match no longer starts the match and crashes, instead switches to squad editor tab for you to finish your squad.
7 Years Ago
Added sendnetworkupdate admin console command (useful for testing)
7 Years Ago
Obsolete inventories.
7 Years Ago
6 more NPC LOD setups.
7 Years Ago
cm se unit list spacing tweak
7 Years Ago
Added blackboard item craft requirements filter, removed condition from TargetFilter.FindRequiredItemForCrafting Filter editor cleanup
7 Years Ago
Fixed a career mode creation bug which was leading to a bunch of other bugs. Added editor menu option to delete career save file.
7 Years Ago
Crab & Barghest LODs