198,711 Commits over 4,140 Days - 2.00cph!

7 Years Ago
more events
7 Years Ago
Updated various portions of the terrain system plus new foliage system Using Facepunch.UnityEngine
7 Years Ago
wip event triggers to automatically disable the various help prompts when completing the actions
7 Years Ago
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7 Years Ago
residential buildings COLs scene2prefab
7 Years Ago
more
7 Years Ago
removed IsAttacking conditions from movement mode AI because it's only true when actually hitting an enemy
7 Years Ago
Moved target observation to highest priority
7 Years Ago
residential buildings LODs Building material variations Compound scene update / scene2prefab
7 Years Ago
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7 Years Ago
ForceWipe now deletes PlayerPrefs too when triggered. Made the whole help prompt a button, as well as the X. Help prompts now close when clicked, and save (to not open again in the future) Setup some help prompt IDs
7 Years Ago
Limit crafting queue length to 8 More sane upper limit for how many items to craft in a single crafting queue entry (limited to item stack size, 10 for unstackable items)
7 Years Ago
more help prompt stuff
7 Years Ago
Subtracted 26423 (EAC SDK update)
7 Years Ago
Remove debug print
7 Years Ago
Fix more gang ID stuff
7 Years Ago
Got gangs to serialize and deserialize correctly to clients. Gangs were overriding their NetworkEntityBehaviour ID with a custom gang ID, which meant the server wouldn't match the client, and the deserialize mask would stop it deserializing. Moved the gang ID to a separate var.
7 Years Ago
Clean up all warnings
7 Years Ago
#CLIENT fix
7 Years Ago
Gang warfare mode fallback for scenes with no gangs
7 Years Ago
Got gang safes working as they used to
7 Years Ago
Join gangs correctly, spawn in gang buildings
7 Years Ago
Gang warfare test mode mostly working
7 Years Ago
Working on adding a gang warfare game mode for testing gangs
7 Years Ago
Fixed underwater ocean rendering glitch when looking up
7 Years Ago
Wearable prefabs to units layer
7 Years Ago
More decal bits
7 Years Ago
Physics step tweak
7 Years Ago
Blood fam
7 Years Ago
Added DynamicDecals Combat hits cleanup, decal assignment
7 Years Ago
Fixed menu clicks not swallowing input
7 Years Ago
Working on getting gang support back in
7 Years Ago
Version++
7 Years Ago
Settlement creation basics
7 Years Ago
Fixed vitals getting bad values on startup
7 Years Ago
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7 Years Ago
Last few stats editor tweaks for now
7 Years Ago
progress backup
7 Years Ago
Fixed server compile
7 Years Ago
Scene file
7 Years Ago
Final Beep files
7 Years Ago
Exposed aggro ranges in CombatParameters and made them more reasonable on a few units.
7 Years Ago
Data
7 Years Ago
Made some fixes to UnitIsBeingAttacked and the associated parts of Combat. Added IsAttacking condition and used it to gate movement mode AI.
7 Years Ago
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7 Years Ago
fixed threat calculation taking self and target into account more than once
7 Years Ago
Cleaned out most of the old AI and stats. Basic implementation of fleeing calculation.
7 Years Ago
Help prompts will remember their closed status and not show again (when i get the buttons to click!)
7 Years Ago
New career saves start with 2 random mod slots in your inventory. More help prompt prefab / code / setup.
7 Years Ago
new rig for wiseguy.fbx