193,508 Commits over 4,079 Days - 1.98cph!
Fixed profiler sample mismatch
Renamed IsBlackboardItemInPossessions condition to IsPossession as it doesnt use the blackboard
Fixed Blackboard.HasKey CraftingOrder switch case returning wrong field
Group replication and destruction
Subtracting
14319 (threaded location selector shite)
grids tick on main thread again
Workshop skin download rewrite (performance, memory, robustness)
Show number of queued skins when perf >= 9
rollback TerritoryLocationSelector thread
GIViewer.LocalKit and GIViewer.OpponentKit now get start at match load
Fixed a few lift/elevator occludee bounds
water_well_b mini monument progress backup
Run server for staging branch if running with -staging command line
No more spamming shelves on roads
Disabled the hurt overlay until it's made to not look like ass.
more wip squad editor changes to support multiple modes
Merged slash/pierce/blunt damage types into physical.
Retired "Viewmodel" layer as it is seemingly unused
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Fixed foliage tinting randomization
Improvements to Blackboard.GetEntity
Merge from weekend_branch_6
better clearing of tooltip content when mousing over something else
Jack O Lantern can no longer be placed through walls
Jack O Lantern can be picked up
Jack O Lantern only accepts wood
Fixed NRE in Override Score logging that was breaking the AI.
Waking Up module on 2nd slot DM.
Cohesion logging bool.
Vending machine correctly destroyed if construction below no longer exists
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water_well_b mini monument backup
Bots successfully depart from the plane, but just hover in the air
Bots starting to handle the plane
Bots handle being in prison
Added File.ReadUShort
Added File.ReadULong
Added File.WriteUShort
Added File.WriteULong
Pine trees mesh and texture polish
Only apply the LOS raycasts we have to apply for NPC senses.
Touch-ups on AI profiling
Adjusted scientist vision range (optimization).
Tweaked spawnpoints/coverpoints (optimization).