193,445 Commits over 4,079 Days - 1.98cph!

7 Years Ago
World stuff. Fireball spell. Items & manifest.
7 Years Ago
UI bits
7 Years Ago
Added button to pick inspection target, fixed inspection not working for all interactables
7 Years Ago
AI work
7 Years Ago
fire arrow fix
7 Years Ago
Save
7 Years Ago
Units can have multiple active roles
7 Years Ago
More fixes
7 Years Ago
More UI fixes
7 Years Ago
Fixes
7 Years Ago
NRE fix
7 Years Ago
Double LMB on any entity now inspects it and opens the detail panel UI Merged EntityInfoWidget & UnitDetailViewModalWidget into single EntityInspectionWidget Added role assignment widget Fixed swimming FX motion vectors Fixed some nulled stat type defs in Alive and Swimming effects (removal of Entertainment stats earlier today)
7 Years Ago
skin approval raid ability added back to arrows, but nerfed
7 Years Ago
More Crafting component stuff
7 Years Ago
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7 Years Ago
Added base+biome tinting to core/foliage Added copy/paste buttons to all core shader inspectors
7 Years Ago
created new hair cap material that blends with skin, and tweaking textures and mesh
7 Years Ago
removed raid ability from fire arrows (for now)
7 Years Ago
trees
7 Years Ago
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7 Years Ago
Fixed UI.Options.KeyBind trying to change its name all the time
7 Years Ago
Fixed options being invisible until toggled when opening options tab in main menu
7 Years Ago
Finished pine trees LOD0 / added prefabs
7 Years Ago
Fixed "lock" game object on shopfront being on unnamed layer
7 Years Ago
Fixing a GameObjectRef (build warning)
7 Years Ago
vm admire source updates
7 Years Ago
Crafting component pretty much working now
7 Years Ago
baby eyes
7 Years Ago
Fixed moon brightness regression
7 Years Ago
Beancan grenade admire fix
7 Years Ago
Added core/skin (haircap-layer) shader
7 Years Ago
LMB on selected tribe tracker portraits will now deselect other units
7 Years Ago
Removed Entertainment Vital and Fun Need Dancing effect buffs Mood
7 Years Ago
Bone knife admire fix
7 Years Ago
Updated hair shader inspector
7 Years Ago
water_well_a mini monument progress backup
7 Years Ago
Updated hair spec and rough property names + values on existing materials
7 Years Ago
vm admire updates
7 Years Ago
Merge from main
7 Years Ago
Tribe cohesion UI
7 Years Ago
Fixed inverted brightness in skin dual layer
7 Years Ago
added female pubic hair cap with shared skin/hair material to hair_caps branch
7 Years Ago
merge from main
7 Years Ago
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7 Years Ago
water_well_a mini monument
7 Years Ago
Improved global fog calculation (plane no longer ignores fog, fog has identical density from A to B as from B to A)
7 Years Ago
Updated staging2
7 Years Ago
Fixed activity notification portraits getting color from mood gradient
7 Years Ago
Fixed activity popup not displaying
7 Years Ago
pass on unit texture mask adjust color kits / added new one rerender masks