193,509 Commits over 4,079 Days - 1.98cph!

7 Years Ago
Fixed a missing EndVertical in StatManipulator drawing. Removed ItemActionDesire completely. Crafting component now adds required items to Possessions. Tidied up Possessions.
7 Years Ago
latest art
7 Years Ago
apple tree lods
7 Years Ago
branching because this is gonna start to break shit
7 Years Ago
Try setting the appid via SetEnv
7 Years Ago
Fixed zombie AI
7 Years Ago
Changed how entities are written
7 Years Ago
more squad editor
7 Years Ago
water_well_a/b backup
7 Years Ago
Collapsed water tower structure models WIP
7 Years Ago
water_well_c mini monument scene files prep
7 Years Ago
more color stuff - portrait
7 Years Ago
World stuff Prefab organization
7 Years Ago
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7 Years Ago
Renamed CreateItemKeepDesire to AddItemToPossessions (we don't have keep desires anymore) Fixed AddItemToPossessions action not adding the item to possessions (this makes berry gathering much more reliable)
7 Years Ago
Cooks now check if they already have a crafting order for a basket before making a new order
7 Years Ago
more color stuff
7 Years Ago
Fixed go to random radius (5) set to 0 radius (should fix units sleeping on top of each other by a campfire)
7 Years Ago
Fixed putting weapons away
7 Years Ago
Slightly less zombies
7 Years Ago
Bots can now play decently as zombie players. Also bugfixes
7 Years Ago
MORE ZOMBIES
7 Years Ago
Doubled Zombie HP because things were too easy
7 Years Ago
show different arrowheads for bow / crossbow ( in 3rd person )
7 Years Ago
Bots can exit the plane successfully, although they teleport instantly to the ground. THAT'S GOOD ENOUGH.
7 Years Ago
Game Camera now blocks zoom while over UI (fixed scrolling roles window also zooming)
7 Years Ago
Tweaked some container fill settings for cooks to make them more reliable in crowded environments
7 Years Ago
Sorted stream reuse
7 Years Ago
fixed explosive ammo bug no longer need to aim slightly away from target to deal maximum damage with explosive ammo
7 Years Ago
Removed desire type properties from blackboard
7 Years Ago
GroupActionDesire & AskToJoinGroupActionGroup (lol rly) use cast cache properties for specific desire type
7 Years Ago
Fixed entity grid position not getting properly set on create
7 Years Ago
Nixing task stuff
7 Years Ago
AI tweaks
7 Years Ago
Fixed reflections when fog=1; had to drop fake dir refl occlusion Touched all relevant shaders
7 Years Ago
GridManager update coroutine yields to Task.Run (testing)
7 Years Ago
Refactored message sends
7 Years Ago
Moved GridManager coroutine stuff around so we dont try to update entities until game ready
7 Years Ago
Added more profile samples to morphcache Saved some heap allocs on morphcache.setup
7 Years Ago
Renamed GridDataDefinition.FixedArraySize to InitialCellCapacity, which describes what it is actually used for Replaced the BaseEntity.this[GridDataDefinition] with GetGridPosition
7 Years Ago
Crafting station keyword and other tidy ups
7 Years Ago
revert color test
7 Years Ago
WIP color kit stuff
7 Years Ago
Destroy
7 Years Ago
GridManager.UpdateEntity optimisation, NRE fix
7 Years Ago
Only check workshop download status once a second
7 Years Ago
Moved GridManager stuff back to main thread on a coroutine
7 Years Ago
RequestCollaborationSettings writes resulting request to blackboard
7 Years Ago
apple tree wip