199,488 Commits over 4,140 Days - 2.01cph!
Cleaned GameTrace
Fixed bullets/melee attacks sometimes not hitting when they should
Removed PlayerCollision (unused)
Removed hitbox, hitsphere (unused)
Fixed warning in terrain normal processor
Removed .dylib from RustNative OSX bundle (my bad)
Wait a sec.. looks like we need it after all
Fixed AISense not detecting obstacles.
added new work-in-progress net to wild west level. Added final textured cacti. Added grass shader to court that works dynamically with dirt_map
Ported Vector3DTest to C#.
Removed some files that shouldn't have been added to source control.
Fixed melee attacks sometimes striking twice
Fixed shot arrows spawning at 0,0,0 instead of where they landed
Locks now deployable again (quick fix)
Increased ore/stone count
Slight tweak to cabinet normal map.
Screen reflections are now anti-aliased.
roof shingles textures, temporarilly assigned to slanted block for preview
Merge branch 'master' into ovr
Conflicts:
GameAPI.Unity/ScreenReflector.cs
Unity/Game/Assets/Scripts/ClickToPlayTest.cs
Unity/Game/Assets/Scripts/Entities/Player/PlayerController.cs
Unity/Game/Assets/Shaders/ScreenReflect.cginc
Starting metabolism values are no longer hard coded.
Improved how animals avoid deep water and slopes.
Animals once again float in water.
Revered deferred shader override back to built-in; needs more work
Removed some deprecated pvt shaders and materials
Fixed green shit all over the terrain
Forcing terrain shader update
Experimenting with trail system
Predators are now half as common as other animals.
Animals once again align to the terrain.
fixed building block max health not showing up properly on client
fixed the "foot sliding" of the animals when they move.
updated the animal prefabs to use the dynamic anim playback script
made changes to the animalanimation script to dynamicall adjust the animals playback peed
[block_party] sad block drops tears
[block_party] teardrops splash on other blocks and ground
[block_party] reworked homing fireballs
[block_party] smile block can turn invisible
Animals now spawn hydrated
Upgraded BaseMetabolism.cs to use newlines
Player prioritises network updates to themselves
Debug spawns and hurts when developer > 1
Don't show all the building component templates at 0,0,0
Fixed bear skin not having a protection property
Reverted insane change in Spawnable (/cc zon)
Added spawnhandler stuff to report command
Added a `Scale` field to CabinetScreen that controls the size of the virtual CRT display after projection on its sphere.
Streamlined the screen reflection shader so that it doesn't branch when testing if the screen can be reflected.
Some performance related tweaks.
Added a `Scale` field to CabinetScreen that controls the size of the virtual CRT display after projection on its sphere.
Streamlined the screen reflection shader so that it doesn't branch when testing if the screen can be reflected.